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Thread: List of all Factions in Rome 2?

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  1. #1

    Default Re: List of all Factions in Rome 2?

    About the 200 pila to the face.

    I know in vanilla Warscape games missiles are homing so it'd look ridiculous when all the arrows go for the last guy in a unit and over head shot him. (Missiles still miss of course) You can edit this feature out if you want to.

    Pre Warscape you have all the missiles missing with that one guy standing there. You'd wonder if your Italian pavise crossbow men can hit anything. (In mods which lower missile accuracy and damage.)
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  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: List of all Factions in Rome 2?

    Quote Originally Posted by BroskiDerpman View Post

    Pre Warscape you have all the missiles missing with that one guy standing there. You'd wonder if your Italian pavise crossbow men can hit anything. (In mods which lower missile accuracy and damage.)
    That reminds me of a hilarious/sad moment in EB when I was playing the Getai against some nation who I cant remember, and I had a line of units who could throw javelins, and I had about 6 units waiting for some routing enemies who were coming their way, all ready to massacre them. There were about 30 routing enemies and only three died from the combined volley of 6 units throwing their pilas. I was at the same time so angry and so mad, I wasnt sure what to do!

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  3. #3

    Default Re: List of all Factions in Rome 2?

    Can't run them down as your men will escort them off the field!

    Happened to me in Rome 2 when I tried it out. My Romans threw pila and killed their own men and then escorted the enemy.

    Then I send in my general to chase the routers and tried manually guiding everything. I was amazed that it was essentially like Rome 1 except in Rome 1 if I guided my men they actually ran some people down. I really hope this gets fixed as I can guide my units to run down enemy units in Shogun 2 more easily. (Though still a pain)
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  4. #4

    Default Re: List of all Factions in Rome 2?

    Quote Originally Posted by BroskiDerpman View Post
    Can't run them down as your men will escort them off the field!

    Happened to me in Rome 2 when I tried it out. My Romans threw pila and killed their own men and then escorted the enemy.

    Then I send in my general to chase the routers and tried manually guiding everything. I was amazed that it was essentially like Rome 1 except in Rome 1 if I guided my men they actually ran some people down. I really hope this gets fixed as I can guide my units to run down enemy units in Shogun 2 more easily. (Though still a pain)
    Agree. R2 units seem maddeningly inefficient in killing off routers. I think this may be due to the routing unit having lost its unit identification, and the remnants just treated as individual soldiers. So when you right-click on them for attack, your entire pursuing unit focuses on just that one guy, and ignore others til he's dead. That seems to me to be what's happening, anyway.

    There ought to be some sort of "Pursuit" mode whereby your unit's soldiers individually attack routers within a certain range, and will prioritize un-assailed targets over guys who already have a couple of your troops on them. The trade-off would be that your unit would essentially lose its own unit cohesion and would take longer to rally back into formation.

  5. #5
    Member Member Sp4's Avatar
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    Default Re: List of all Factions in Rome 2?

    Quote Originally Posted by Bramborough View Post
    Agree. R2 units seem maddeningly inefficient in killing off routers. I think this may be due to the routing unit having lost its unit identification, and the remnants just treated as individual soldiers. So when you right-click on them for attack, your entire pursuing unit focuses on just that one guy, and ignore others til he's dead. That seems to me to be what's happening, anyway.

    There ought to be some sort of "Pursuit" mode whereby your unit's soldiers individually attack routers within a certain range, and will prioritize un-assailed targets over guys who already have a couple of your troops on them. The trade-off would be that your unit would essentially lose its own unit cohesion and would take longer to rally back into formation.
    Get war dogs. Wait until mass rout. Release dogs.

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