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Thread: Aggressive/Expansionist AIs

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  1. #1
    Praeparet bellum Member Quillan's Avatar
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    Sep 2004
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    Default Re: Aggressive/Expansionist AIs

    Currently working on testing that one. In my snail-paced game, it's currently 7 BC. The original Rome campaign ran until 14 AD, iirc (when Octavian died). But like you I haven't found anything written giving a definite end point. Since this first game was just a learning experience I don't really care if time runs out; I learned so much this time that the next one should go much more smoothly.
    Age and treachery will defeat youth and skill every time.

  2. #2

    Default Re: Aggressive/Expansionist AIs

    Quote Originally Posted by Quillan View Post
    Currently working on testing that one. In my snail-paced game, it's currently 7 BC. The original Rome campaign ran until 14 AD, iirc (when Octavian died). But like you I haven't found anything written giving a definite end point. Since this first game was just a learning experience I don't really care if time runs out; I learned so much this time that the next one should go much more smoothly.
    I cant remember in wich preview i read that there will be 300 turns, if that number is corect then the game should end in 24 AD, SINCE IT STARTS IN 276bc.
    We will see.

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