Maybe it was the CAI designers that were stumped and/or getting erroneous feedback
You would think that some communication and play-testing could have prevented this:
I'm not sure if the passive AI is a design decision or something to do with the 3D map, because you know full well that a STW/MTW AI would find that weakness and continually hammer at it until it got what it was after, or you destroyed them. For anyone who played an Oda 1580 campaign in S1 on expert setting, you know what I'm talking abouthave 2-3 stacks in their single settlements dying of hunger
I long ago gave up on the idea that there would actually be something called diplomacy in TW games instead of a steady diet of "THE BLACK KNIGHT". If it hasn't happened by now, more than likely it won't ever happen.
I'm not so sureConsidering that I have seen competent AI, I am fairly convinced that it is something that can be fixedI'm beginning to think that those who point to the inherent flaws in the Warscape game engine might have some valid points concerning the AI.
I've said this before...when the honeymoon is over, can you see yourself still playing R2 in 6months or a year?
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