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  1. #1

    Default Re: Mercs

    Why did you just define what we all already knew?

  2. #2

    Default Re: Mercs

    Quote Originally Posted by AntiDamascus View Post
    Why did you just define what we all already knew?
    Because when I initially read through the comments in the thread, underlying assumptions of what "aux" and "merc" meant didn't seem consistent. Upon re-read, however, I was wrong....so I guess I was the only one temporarily confused.

  3. #3

    Default Re: Mercs

    Well then apologies from me. The post was a nice summation of the discussion though.

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Mercs

    A unit of merc cav I hired as Rome I kicked out as soon as I saw it costs as much as 3 units of Pretorian Cohorts. The costs are prohibitive for anything other than a band aid solution for right before a clutch battle.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Mercs

    I recall doing more or less just that in Rome1 with its comparatively cheap mercs -- gamey as all get-out, but it worked.
    Cheap compared to what? The mercs I preferred to hire were mostly 1000+ denarii to hire and several hundred per turn to keep (Bastarnae, Elephants, Sarmatian Cavalry) although I always thought "Creeshan Arshers" @ 750 were a bit cheap...

    the only mercs I have right now are slingers and bowmen, which are unavailable to the faction otherwise
    a band aid solution for right before a clutch battle
    I certainly used mercs for the 2nd reason above, especially when a siege-relieving army turned out to be much bigger then I thought....

    ....but I mostly used them for the 1st reason; to get a unit that was unavailable to me normally. And I used them for a 'fun' factor, as well. Loved Arab Cavalry, those scimitar-wielding maniacs that could chase down any routing cav unit in the game under desert conditions; loved Bastarnae because they just looked cool, could run across just about any battle map and arrive merely "winded", and they had a knack for killing enemy generals; loved "Creeshans" for obvious reasons besides hearing that ethic retort when you selected their unit; loved Spanish Mercenaries (when playing a non-Roman faction) as a spear-chucking skirmisher unit that could switch to melee when needed......

    And besides:

    and now they're literally a really colourful bunch ^^
    This!
    High Plains Drifter

  6. #6

    Default Re: Mercs

    I used mercs in the begining of the campaign to conquer and fight battles with the ods against me and dispand them after.
    I only keep the Cretan archers units, and later in the campaign, with the economy flourishing, any merc elephand unit i could get and scythian and parthian horse archers, as i think these are worth having in an army mostly Hellenistic as Macedon.
    In general i agree with the point that as historicaly happened, you use them for a period of time and when you have achived your objective, you dismise them.

  7. #7

    Default Re: Mercs

    Since we are talking about mercenaries, has any one noticed if there are dacian falxmen units in the game?
    I think there are not any merc units but are there units available for the factions that originaly start at Dacia?
    Just curious.

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