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  1. #1

    Default Gameroom Mafia Discussion

    I've been playing mafia here for a while now and on a few other sites, and I've got a few things I would like to discuss with all of you who visit and play in the gameroom about mafia.

    1. About the content in posts:

    I've played with lots of different day phase times, average post counts in games and plenty of other variables, however, I find the system here (24/24 generally) to be one of the better I've played with. That said, we don't post an awful lot in these posts and especially in the smaller games. I like that we put more effort towards flavour in a game, it makes the experience more enjoyable for all in my opinion. However, I would love to see even just a few more words per post, in a game, at least starting from Day 2 onwards, D1 is a lottery as far as I'm concerned no matter where you come from, but from D2 onwards I feel just a little more content in posts even if it is simply just "I find this guy scummy because he voted Player X D1." would be great. I'm very well aware that I'm guilty of this too and I will be attempting to make a change in my game. Keep in mind that I'm not asking you to post more often, just with a bit more content (this isn't an issue in the later stages of the game of course). I think it would make the game a better experience for all.

    2. A place to chat about mafia related things and like:

    Sometimes I would like to talk to people about a certain setup or a role or a game or just have a chat about anything in general. I feel if we had a discussion thread it would facilitate those needs. I don't think I'm the only one (or at least I hope not) who likes to talk about mafia and shoot the shit in general.

    3. All lists need a third item.
    I can't think of a third thing right now.

    Anyway my main point is the first one, but I would also like to see this thread (or something like it be used to discuss mafia related things such as strategies, hosting, game setups, roles, and so on.
    Last edited by Visor; 09-27-2013 at 16:06.

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  2. #2
    Not Andres Member Makrell's Avatar
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    Default Re: Gameroom Mafia Discussion

    Can we have a gameroom cafe thread? it would be awesome IMO, and bring up activity, we have one in the mafia section of twc(which is smaller) and it is great.

  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom Mafia Discussion

    I heartily approve this thread. Use this for your Mafia and other discussion.

    TRY to keep it on the subject of mafia/gameroom related topics.

    If it becomes as off-topic as the one at TWC I will close it. We do have a frontroom and backroom.
    #Winstontoostrong
    #Montytoostronger

  4. #4
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Gameroom Mafia Discussion

    I'm absolutely excited over the upcoming Resident Evil 2 game. ATPG probably knows what huge luck I had at escaping out of the first game alive.

    - Surviving the first attack on the bridge by a Serial Killer and another Special Zombie.
    - Accidentally moving away from the bridge, the round the Tyrant arrived and murdered pretty much everyone, and returning to the bridge the very next turn after everyone (Tyrant included) was dead.
    - Running trough the city without any Zombie attacks.
    - Meeting up with a friendly and uber-geared SynTech merc group posing as S.T.A.R.S that fortunately also had the Metal Detector I needed to escape.
    - Not being killed by the Mini-Tyrant guys (The doctor that was with me since the bridge died there, I think).
    - Surviving getting shot by a sniper one turn away from escaping
    - And finally actually managing to escape through the minefield, and getting out of there alive without turning to a zombie.

    I hope my massive streak of luck continues.
    BLARGH!

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom Mafia Discussion

    Quote Originally Posted by Jolt View Post
    I'm absolutely excited over the upcoming Resident Evil 2 game. ATPG probably knows what huge luck I had at escaping out of the first game alive.

    - Surviving the first attack on the bridge by a Serial Killer and another Special Zombie.
    - Accidentally moving away from the bridge, the round the Tyrant arrived and murdered pretty much everyone, and returning to the bridge the very next turn after everyone (Tyrant included) was dead.
    - Running trough the city without any Zombie attacks.
    - Meeting up with a friendly and uber-geared SynTech merc group posing as S.T.A.R.S that fortunately also had the Metal Detector I needed to escape.
    - Not being killed by the Mini-Tyrant guys (The doctor that was with me since the bridge died there, I think).
    - Surviving getting shot by a sniper one turn away from escaping
    - And finally actually managing to escape through the minefield, and getting out of there alive without turning to a zombie.

    I hope my massive streak of luck continues.
    You can tell the game was fun when 3-4 years later, a player remembers every single thing that happened to them.

    Request an invite if you haven't already, peoples.
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Gameroom Mafia Discussion

    Quote Originally Posted by Askthepizzaguy View Post
    You can tell the game was fun when 3-4 years later, a player remembers every single thing that happened to them.

    Request an invite if you haven't already, peoples.
    Yup. This game was a carnival of fun. And that's me speaking as a guy who was literally the most cowardly person in the game, who ran away from every fight and scurried across the map like the scared mouse I was until I figured a way out of the trap. I can't even imagine how much fun all the mercs and plague fellers and other actually productive townies had. C'mon peeps. This game's gonna be legendary.

    As for the D1 randomness issues, the old general pretty much nailed it on the head. At the end of the day, even the best designed game falls flat on its face without the players actually putting in the bravery and prerogative to make it work. The players need to start the ball rolling in D1, even if it's just with entertaining randomness. That's actually alright. But in D2, the try-hard pants have to come on, even if all you've got is to fish for reactions. Just because there isn't data doesn't mean you can't create it. A couple ruthless bandwagons onto two or three people can often create this, but it requires the town to actually commit to them in order to generate reaction.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

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  7. #7
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Gameroom Mafia Discussion

    *sees interesting thread, stumbles out of his cave*

    Quote Originally Posted by Visorslash View Post
    1. About the content in posts:

    I've played with lots of different day phase times, average post counts in games and plenty of other variables, however, I find the system here (24/24 generally) to be one of the better I've played with. That said, we don't post an awful lot in these posts and especially in the smaller games. I like that we put more effort towards flavour in a game, it makes the experience more enjoyable for all in my opinion. However, I would love to see even just a few more words per post, in a game, at least starting from Day 2 onwards, D1 is a lottery as far as I'm concerned no matter where you come from, but from D2 onwards I feel just a little more content in posts even if it is simply just "I find this guy scummy because he voted Player X D1." would be great. I'm very well aware that I'm guilty of this too and I will be attempting to make a change in my game. Keep in mind that I'm not asking you to post more often, just with a bit more content (this isn't an issue in the later stages of the game of course). I think it would make the game a better experience for all.
    I think this is an issue of seepage. Okay, so nobody has any data to go off of for the D1 vote, that's been a constant. But let me explain.

    Back in the Before Time, before the metagame evolved to the way it did, yeah, nobody had any concrete data to use, but people actually tried. They'd probe, question, do other weird/wacky/etc things, something besides just throwing out a blatantly random vote. This allowed for the collection of some data to be used on D2, thus starting the actual process of the town using publicly-provided information (i.e. the thread) to root out the mafia.

    Now? Things have changed. Basically everyone's throwing out blatantly random votes. The reasons for this are mainly a) there's no real data, so why look stupid and b) it no longer stands out in the crowd. Nobody wants to make waves on Day 1. The problem with this sort of thinking is that it's bad for the town in the long run. Why? Now we go from *some* data being produced on D1 to *no* (or, if we're feeling generous, very little) data being produced on D1. This means that once again, there's not really that much to discuss on D2, thus starting the whole "no conversation" process all over again. Theoretically, we could get to the point where the entire game is played on autopilot and the only way things are resolved are either through lucky guesses or night actions shedding light on things. It's an extremely gradual process, but I could see it happening - and it's already starting.

    At a certain point, the town has to make the leap and realize that you can't analyze data without generating data, and if that means putting yourself out there, so be it. Unfortunately, the only way I can see this happening without the host artificially intervening is another natural evolution of the metagame, which will take time.

    Basically, it's on us as townies to not be afraid to actually be productive on D1.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
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  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom Mafia Discussion

    Day one should be used as the day you declare in a loud, steady voice:

    I am willing to lynch johnhughthom, today, and watch his body burn to ashes, because I am not his mafia partner, and if I am, I'm perfectly comfortable pulling a History Of Violence and going it alone.

    It's basically the day you do not bus your mafia partner unless you really really want to regret it when you do.

    It's the day you remove yourself from the "I am possibly mafia with this guy" pairings.

    But you have to really try to get them killed, or you're just making noise.
    #Winstontoostrong
    #Montytoostronger

  9. #9
    winston 4 champs Member Zack's Avatar
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    Default Re: Gameroom Mafia Discussion

    Quote Originally Posted by GeneralHankerchief View Post
    *sees interesting thread, stumbles out of his cave*



    I think this is an issue of seepage. Okay, so nobody has any data to go off of for the D1 vote, that's been a constant. But let me explain.

    Back in the Before Time, before the metagame evolved to the way it did, yeah, nobody had any concrete data to use, but people actually tried. They'd probe, question, do other weird/wacky/etc things, something besides just throwing out a blatantly random vote. This allowed for the collection of some data to be used on D2, thus starting the actual process of the town using publicly-provided information (i.e. the thread) to root out the mafia.

    Now? Things have changed. Basically everyone's throwing out blatantly random votes. The reasons for this are mainly a) there's no real data, so why look stupid and b) it no longer stands out in the crowd. Nobody wants to make waves on Day 1. The problem with this sort of thinking is that it's bad for the town in the long run. Why? Now we go from *some* data being produced on D1 to *no* (or, if we're feeling generous, very little) data being produced on D1. This means that once again, there's not really that much to discuss on D2, thus starting the whole "no conversation" process all over again. Theoretically, we could get to the point where the entire game is played on autopilot and the only way things are resolved are either through lucky guesses or night actions shedding light on things. It's an extremely gradual process, but I could see it happening - and it's already starting.

    At a certain point, the town has to make the leap and realize that you can't analyze data without generating data, and if that means putting yourself out there, so be it. Unfortunately, the only way I can see this happening without the host artificially intervening is another natural evolution of the metagame, which will take time.

    Basically, it's on us as townies to not be afraid to actually be productive on D1.
    I also think a big part of the problem is that people have become so reliant on night actions and vague buzzwords (e.g. he's "scummy").

  10. #10
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Gameroom Mafia Discussion

    Maybe we could have some enforced roleplaying (like the time when I made Winston play a cat).
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
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  11. #11
    Tribunus Plebis Member Gaius Scribonius Curio's Avatar
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    Default Re: Gameroom Mafia Discussion

    I keep meaning to post something here, and now I actually have the time.

    Realistically I have little to add to an amalgamation of what GH, 'khaan and Zack have said. Random votes generate little information and lead to less analysis, as well as lowering the chances of town success.

    While one way of improving the situation is to rely on a concerted effort to change our mindsets and approaches - less overt randomness and more focus from Day 1, etc. - I wonder whether there might be other ways. In an ideal world, more activity would lead to more information, but clearly people have lives outside off Mafia, and cannot be expected to post more than they already do. Really, with this trend, the balance is starting to shift in favour of the mafia, and, although this may be just me, it seems that mafia successes are becoming more common.

    I also (vaguely) remember previous eras, and one thing which I think could conceivably improve gameplay is a return to the mafiosi having to write their own kill descriptions. Yes, it is a labour-intensive process, but it does add to the flavour (as well as eclecticism) and increases the amount of information available to the town.

    Role-playing, as El Barto suggests, might also be an option for themed games...
    Nihil nobis metuendum est, praeter metum ipsum. - Caesar
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    quale per incertam lunam sub luce maligna
    est iter in silvis, ubi caelum condidit umbra
    Iuppiter, et rebus nox abstulit atra colorem.
    - Vergil

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  12. #12

    Default Re: Gameroom Mafia Discussion

    In role-heavy games at least, things should definitely get rolling by D2.

    ***post reminiscing about Buffy 2***

    EDIT: In fact, role-heavy games should have 48-hour D2s.
    Last edited by Montmorency; 10-05-2013 at 05:18.
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