Results 1 to 30 of 105

Thread: Rome 2: A constructive wishlist

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Rome 2: A constructive wishlist

    Maybe because they knew how easy it was for a general to go +zeal?

  2. #2

    Default Re: Rome 2: A constructive wishlist

    Quote Originally Posted by AntiDamascus View Post
    Maybe because they knew how easy it was for a general to go +zeal?
    True enough, especially since it's much more natural to embed a champ with an army stack than a spy or dignitary.

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: Rome 2: A constructive wishlist

    +1 to seeing command stars on the map.

    For general development:

    Get the walking stick household item that gives +1% campaign map movement.

    Go for Strategist and then for the horn icon which gives 6% campaign map movement at first level.

    Can't go wrong with these. If you don't have that household item, 5% morale or armour is great (morale not needed once you have a sufficient armidoctor and Pretorians)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO