I've played the Rome campaign long enough to wonder why my units always seem to take so many casualties and stumbled across this:
http://forums.totalwar.com/showthrea...-is-why/page7?
The only two stats that matter are attack and defense. Its like everything in this game is intentionally set up to be unintuitive to fans of previous total war games. I might check out Rad's mod with Macedon eventually but I think I'm going to be playing FotS in the meantime.
I guess looking back at my playthrough, it seems like this game is a mess because they tried to reinvent the wheel, not because they shot for the moon and missed. There's actually a lot of similarities between R2TW and Diablo 3 or MoO3. It feels like my choices don't matter: Getting information is a pain, the tech tree and buildings don't make me want to build anything in particular, everything feels like the game wants me to crunch numbers, and the battles just feel so off putting at times.
This doesn't feel like Total War to me, it feels like a Modern-Day Blizzard knockoff to Total War.
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