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  1. #1

    Default Re: Parthia satrapies help

    As for Parthia satrapies, im in the 43 turn now and 11 settlements, 16 total as Parthia has a millitary aliance with Dahae who have also expanded, and until now, i have destroyed 4 factions.
    The first 3, when i captured their last settlement, as i have allready posted, the options i had were, occupy, loot and raze.
    Last night i captured the last settlement of Media Apopatene and miracle, i have an aditional option, to turn them into my satrapy..

    Has anyone an idea why is this happening? Is it the turn, the no of settlements?

  2. #2

    Default Re: Parthia satrapies help

    Quote Originally Posted by nearchos View Post
    As for Parthia satrapies, im in the 43 turn now and 11 settlements, 16 total as Parthia has a millitary aliance with Dahae who have also expanded, and until now, i have destroyed 4 factions.
    The first 3, when i captured their last settlement, as i have allready posted, the options i had were, occupy, loot and raze.
    Last night i captured the last settlement of Media Apopatene and miracle, i have an aditional option, to turn them into my satrapy..

    Has anyone an idea why is this happening? Is it the turn, the no of settlements?
    It may be related to a possible coding problem in the game, related to factions that start as satrapies (or at least those of Seleucid, i.e. parthava, sardes). I noticed, in my Parthian campaign, that my options in diplomacy w/ these factions are for some reason always limited, even if they've become 'independent' from the Seleucids. If it is indeed a mere oversight by CA (and not some other reason such as a gimmick CA plans to use in a future dlc), then i hope they fix it by patch soon.

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  3. #3

    Default Re: Parthia satrapies help

    Quote Originally Posted by glyphz View Post
    It may be related to a possible coding problem in the game, related to factions that start as satrapies (or at least those of Seleucid, i.e. parthava, sardes). I noticed, in my Parthian campaign, that my options in diplomacy w/ these factions are for some reason always limited, even if they've become 'independent' from the Seleucids. If it is indeed a mere oversight by CA (and not some other reason such as a gimmick CA plans to use in a future dlc), then i hope they fix it by patch soon.
    Aaa yes, this makes sence, the 3 first factions were allready satrapies of the Seleucids, while Media Apopatene was indepentend from the start.

    Thank you very much, i agree that this needs fixing, since you capture the last settlement, so it is obvious that the Parent faction is in no possition to protect its CS, there should be the option to turn on you for protection.
    Last edited by nearchos; 10-04-2013 at 08:47.

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