I find this entire thing a little stupid to be honest. If you look at what certain people and stuff can do over the course of a year, it's a miracle this game lasts as long as it does but we can make up for that with out own little RP ^^ I rather like replenishment to work like it did in M2 or R1, where you have to march your army somewhere where it can train its elite units and then click a button to say hey! I want replacements. Kind of like repairing ships in S2 worked, I liked that.
But for that to work, people have to stop dying from every little thing, like... bad weather, hot weather, cold weather, sandy weather, snowy weather, swampy regions, food shortages, certain agent actions would have to be less significant for the whole thing to work though I am not sure. By the time we got auto replenishment, I was all holy shit! Yes! No more retraining units after every battle cause my OCD hates me walking into a battle with anything less than 2600 people!
Now I had auto replenishment for a while and seen what it is capable of in Rome 2 (Replenish an entire army of elite units that lost half its strength in a battle somewhere at the arse end of the world) I kind of want it gone again... or toned down.
I also find the amount of people that die in these campaigns a little over the top. I guess it comes down to scale and stuff and all that but I guess in reality if an army suffered a loss of 75% of its manpower, it wasn't gonna sit down in a nice little village and come back a year later, happy and eager and above all, just as experienced as it was when it ended the battle.
Maybe experience of units should play a much much greater role and auto replenishment should make units lose experience. It's only logical I guess. Maybe there's a point to merging units too then.
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