Quote Originally Posted by Bramborough View Post
I'd be interested to see how Seleucid would be implemented as playable. All just idle conjecture on my part...anyone out there have more insight?
The Seleucids are usually one of the first factions to be wiped out in my campaign experience. I've rarely come in contact with them. In my new Patch 4 Parthia campaign, most of the Seleucid satrapies declared their independence in the first few turns. In fact, the Parthia intro dialogue specifically tells you to wait before attacking Parthava as they may rebel against the Seleucids thereby alleviating any need to deal with additional foes.

3) We want to really care about our individual characters; no such thing as "too much" background/context for these guys. We also want them to hang around for a while.
This is the big one for me. As it stands now, I don't even know which of my generals/admirals are actually members of my family and which are "other families." I simply can't be bothered to keep track. They have no impact in the game beyond their individual traits and, with year long turns, they die so quickly I can never get attached to any of them. This is a stark difference between Rome II and STW II. In the latter, a single general could last 150+ turns. I took pride in reaching max level and assigning their skills just so. Now, it seems a general dies every other turn and the replacement screen doesn't even let me see who it was that perished before I have to assign their replacement. Meh.