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  1. #1

    Default Re: Fleet Compositions

    Quote Originally Posted by Kamakazi View Post
    Honestly ive never seen any use for them. In S2 I only made one if I was blockaded really badly but that rarely happened. In this game they are rendered pretty useless because every army can spawn transports and go a raidin'
    How did you managed that, in S2 everybodies fleets were upon my trade roots and blocading my harbors, needed 4 or 5 war fleets after mid game not counting the trade fleets just to protect my trade and chasing the enemies.

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Fleet Compositions

    Quote Originally Posted by nearchos View Post
    How did you managed that, in S2 everybodies fleets were upon my trade roots and blocading my harbors, needed 4 or 5 war fleets after mid game not counting the trade fleets just to protect my trade and chasing the enemies.
    Especialy the Wako pirates were so annoying But the AI didn't skimp on ships either. Even if I was crushing it hard with massed land armies, it would still insist on maintaining a full army of ships to beat on my trade fleet, when that upkeep would be better spent training yari samurai...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #3
    Member Member Sp4's Avatar
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    Default Re: Fleet Compositions

    The good thing is, with the geography of the S2 campaign map, you had the choice to never bother with any ships unless you wanted to go to Chosokabe land. In FotS, they even got rid of that, though in FotS, it was easier to build 'Iwineverything' navies, which in S2 was kind of hard, unless you went Christian and started building the trade galeon things.

    During a FotS co-op campaign, my friend and I essentially split the entire map in half with a curtain of ships and armies reaching from the northern edge all the way to the southern edge to keep the AI from sending naval invasions to the other end of the map. It was fairly hilarious and a little ridiculous.

  4. #4

    Default Re: Fleet Compositions

    The good thing is, with the geography of the S2 campaign map, you had the choice to never bother with any ships unless you wanted to go to Chosokabe land.
    I dont know, how about trade, in all my campaigns i had to protect my trade fleets, and also my ports, where the trade roots where starting, i.e. the AI was blockading a port which was making 10000 or 15000 kocu from trade and then 0.
    In mid or latter game with advanced units, that could be an economic dissaster.

    And with S2 i couldnt find an other way to make real money other than trade, and by the way if someone can give my any tips to do so, it will be very welcome.

  5. #5

    Default Re: Fleet Compositions

    Quote Originally Posted by Myth View Post
    Especialy the Wako pirates were so annoying But the AI didn't skimp on ships either. Even if I was crushing it hard with massed land armies, it would still insist on maintaining a full army of ships to beat on my trade fleet, when that upkeep would be better spent training yari samurai...
    Yes, that was very annoying, also the countless one or a couple of ship fleets, aaaaall the way upon the trade routs raiding them and playing the cat and mouse game.

  6. #6
    Member Member Sp4's Avatar
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    Default Re: Fleet Compositions

    By the time realm divide hits. No one is trading with you anyways. Farms, markets, sake dens. When people still trade with you, a blockaded port could be disaster, yes but you can just park a navy in that port and use it to defend whenever that became necessary. Trade nodes were kind of meh, unless you wanted to build some fancy building, which really was not necessary. There was never a reason to actually go out to see and campaining about.

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Fleet Compositions

    Quote Originally Posted by Sp4 View Post
    By the time realm divide hits. No one is trading with you anyways. Farms, markets, sake dens. When people still trade with you, a blockaded port could be disaster, yes but you can just park a navy in that port and use it to defend whenever that became necessary. Trade nodes were kind of meh, unless you wanted to build some fancy building, which really was not necessary. There was never a reason to actually go out to see and campaining about.
    The whole idea of a trade "node" is meh. Trade is not some artificial gamey circle on a map somewhere. The pirates were so abundant that one wonders how they get the finances to constantly challenge the naval supremacy of the entire nation of Japan?!

    Saying that one dosn't need trade and sea to succeed sounds a lot like "I know this was badly done but don't pay attention to that part of the game". Since you're the one who accuses people of being "CA apologists" for liking Rome II I find it funny you would youreslf act like "an apologist" for Shogun II (the game which you like).

    In the end, everyone supports the game they like
    Last edited by Myth; 10-23-2013 at 14:04.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #8
    Member Member Sp4's Avatar
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    Default Re: Fleet Compositions

    I find R2 a lot more fun than S2 and I am not exactly apologising. It was poorly done, it was annoying and I would have liked it if they just didn't have naval combat but I feel about that ever since they made naval battles playable in ETW.

  9. #9
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Fleet Compositions

    Well then, I daresay the game has improved a lot if a S2 fan likes it more than S2...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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