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Thread: MTW-Redux Beta Released!

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  1. #1

    Default Re: MTW-Redux Beta Released!

    Quote Originally Posted by Axalon View Post

    Thanks Cyp, perhaps you could do Spain or the HRE for your AAR? Yup they are somewhat harder to play but what the hell, be adventurous! Obviously, it would also be advantageous if you posted up the AAR(s) this time, eh? Maybe you could do it as a kind of "miniseries" (so you don't have to do all work and writing, all at once)?
    Well, mission accepted, then. (I've played as Spain and HRE in earlier builds, and I like the flavour of both factions; still deciding.)

    Just a quick comment on rebel fleets: I really hope they've not changed too much! I love the way they dominate the seas in early game. It gives the rebels a much realler presence on the map, and challenges any player who wants to form a mercantile empire too early, as opposed to the vanilla cakewalk.

    BTW, would you guys like me to set up dedicated threads for all regular factions here? One for England, Spain, France etc.? One thread each for any discussion on related strategy, problems, possibilities etc.? Umm... It sounds like a good idea to me, but it will be pointless if you people won't use 'em...
    I support this idea.
    Last edited by Cyprian2; 11-02-2013 at 15:38.

  2. #2

    Default Re: MTW-Redux Beta Released!

    Thanks for posting guys... Staz, I moved your post here as it did not really belong in the Install-emergency. Anyways...

    Quote Originally Posted by Stazi View Post
    Just an idea but maybe you could make two full versions of your mod - one for MTW 1.0/1.1 and one for Gold/VI? And put Gold/VI on top cause probably 90% of people use Gold/VI versions nowadays.
    Yeah I could do that. There is nothing wrong with that idea from a strict player/user perspective - but it will still create more problems for me. If people want such versions they are free to create them as much as they like outside the “officially supported” Redux-channels (the TWC, ORG, Com-boards). I know it has been done in the past and so it can be done again, I have no problems with “unofficial” sites/threads supporting/promoting/covering Redux somehow on their own, I welcome it. The more people that get to know about (and try out) Redux, the better.

    Regardless, I could give you a ton of explanations and remarks on that idea, back and forth, but I’ll spare you from all that. The bottom line is that I won’t do it as it creates more problems for me then it solves. I am already unhappy with the fact that I had to abandon all patch-like releases as people (or some people) simply could not handle it (as it apparently was too complicated for ‘em). So, it will be as is instead (unfortunately)…

    Quote Originally Posted by Stazi View Post
    btw I'm wandering around the map and factions. I've just saw 100 men naptha uniit. My 1st thought was like: "Are you MAD?" I didn't have time to go through all txt files but I'm really looking forward to see this unit in battle. It should be very entertaining to watch them "fighting" .
    Yeah… That’s one of the new units introduced with RXB1004… I think it’s more or less a do or die unit. It will be killed by essentially everything - if left unguarded/supported - while it can also kill everything if allowed to throw one big fat volley of Naptha onto its target. So, it’s a kind of a tactical paradox. I hope it will be an interesting and different element in battle, and that's the reason I included them…

    ***

    Quote Originally Posted by Cyprian2 View Post
    Well, mission accepted, then. (I've played as Spain and HRE in earlier builds, and I like the flavour of both factions; still deciding.)
    I guess, you got your work cut out for you then…

    Quote Originally Posted by Cyprian2 View Post
    Just a quick comment on rebel fleets: I really hope they've not changed too much! I love the way they dominate the seas in early game. It gives the rebels a much realler presence on the map, and challenges any player who wants to form a mercantile empire too early, as opposed to the vanilla cakewalk.
    Well, fleets are extremely hard to balance on general terms (in terms of AI). All I can say is that the rebel-fleets have sometimes been too strong to be truly entertaining in previous versions. That’s not good - the rebel fleet should be around but not totally crush all opposition on the high-seas which has happened on occasion in RXB1003. In short, I have done what I can to avoid all that this time. Hopefully, it won’t, as a result. At any rate, it will never be watered down to something like the raw MTW cakedwake, that much is clear at least.

    Quote Originally Posted by Cyprian2 View Post
    I support this idea.
    Alright, thanks… The more people that do, the more are the chances it will happen.

    - A
    Last edited by Axalon; 11-04-2013 at 01:30. Reason: Da English...

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