Try this Macedon move. Turn one, move your starting general from Pella towards border with Larissa. Train hoplites. On turn two: hire mercs to fill your army (not optional; this seems to trigger the city assault to be a field battle in this case and that's what we want) and ambush Pyrrhus' elephants next to Larissa. On the same turn, attack Larissa, which will have a garrison + the other Epirus starting army. Any time I try this, the AI sallies to the field. At this point, the AI will have missile superiority not you.
What will ensue will be a field battle against a defending AI. The AI won't rush you. It will defend a hill-top.
As to ballista: arty is definitely an aggression trigger. Any arty. The only time it is not a trigger in field battles is if the AI has similar arty to match.
Yup, I know we can win against the AI this way. But is it the fun way to win an attacking battle (where you are supposed to be attacking)? Surrounding your own ballista, with pikes and taking a walk to the bathroom. I'm not saying there's anything wrong with this: just questioning if it is interesting.
For one, it would never work if a human was controlling the defending AI (in an MP campaign). A human would just let the timer run out and you'd lose your attack.
Last edited by Slaists; 11-13-2013 at 22:08.
This is a defense actually. I had an Egyptian city sieged and they attacked with an outer army. Just throwing out a strength of the composition of my army....
If living is nothing dieing is nothing then nothing is everything and everything is nothing
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No.As to ballista: arty is definitely an aggression trigger. Any arty. The only time it is not a trigger in field battles is if the AI has similar arty to match.
Do a quicksave before any battle where you are attacking and you have a ballista (one is sufficient) whereas the defending AI has none. Does the AI defend or attack you? OK, exit the battle, load from the quicksave, delete the ballista and attack that same AI again. Unless you have missile superiority of other type, the AI will defend. I am talking about a field battle here, not a wall-less town defense.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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@Myth, LOL, why did you grab that post with my text? The original newb box came from Kamakazi ;)
Unrelated
Temporary garrison army
I have started using temporary garrison armies. These armies get spawned right where I am doing conquest and disbanded when the area is pacified. They use cheap local militia exclusively (supplemented by mercs if some real danger appears), but, at times get decent fighting going for themselves (catching remainder stacks, etc.). For Seleucids, for example, such an army might consist exclusively of the cheapest spears + slingers (available anywhere). Once disbanded, the army's legacy can be reestablished later at some other point so such armies rack up traditions even.
Call me a newb if you want effective is effective. Id never use this in multiplayer.
If living is nothing dieing is nothing then nothing is everything and everything is nothing
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Lighthearted humour yesI too use tactics that I would dub underhanded/ineffective for multuiplayer. I am sorry if I offended.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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