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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: STORY THREAD

    OFFICIAL GAME RULES
    Spoiler Alert, click show to read: 
    1. Observe all the Gameroom rules as posted in the Gameroom subforum. They are stickied for easy reference. The major thing that applies to this game is sportsmanship, because unlike most games, there are some aspects of the game I simply cannot police. I need you to be mature and not do things which break the game, as described here.

    Please do not grumble about the outcome of the game, or any delays that may occur. Be a good sport!

    2. PRIVATE COMMUNICATION outside the thread about the game, and PUBLIC discussion about the game is not allowed unless specified exactly by the game host.

    No seriously, this is the biggest rule of them all. Most of you cannot communicate telepathically across a city, so unless you have an item which allows such communication, you cannot talk to your friends or enemies about the game in any way shape or form. You may mention the game in passing to a friend who is not playing if you wish, but do not divulge your current stats, weapons, location, or other sensitive personal information. You never know who your friend might tell that information to... and having your friend communicate this information to other players on purpose is an intentional rule break and it is not allowed, no exceptions.

    If someone accidentally breaks this rule, please inform me immediately, and I'll send them a friendly warning. This is the best outcome for that situation. Otherwise, you're on the hook for this rule break as well.

    ENFORCEMENT:

    This particular rule is so important, that I need to be informed of any accidental rule breaks here immediately, to maintain the game balance. It is possible to keep playing, but there may be a penalty. Depending on the situation, I may have to release you from the game. However I value honesty and you may play other games of mine. Repeated or (In My Opinion) Intentional rule breaks will result in a ban from this and possibly future games.

    3. Screenshots or quoting/full revealing your "Role PM" and any other message from the game host is banned.

    However, you may tell people your name, your general objective, and what items or weapons you have, at your own peril. Just do not copy/paste my role PM, and do not ask anyone to reveal their role PM. Remember, the above rule (Number Two) still applies... you can't reveal anything to anyone you don't have contact with. (This means you need to have a method of communication, or you need to be in the same grid coordinate or you need to be in adjacent grid coordinates)

    4. When you die


    You can continue play as a zombie, provided you be a good sport. This is your best chance of scoring well if you die. The participation points and opportunities to score are quite real, and you can still have a wonderful time. If you don't want to be a zombie when you die let me know.

    5. PUBLIC DISCUSSION:

    I will allow for there being a public thread for commenting. However, the following is strictly enforced:

    You are not to discuss any of the following-

    1) Who you are in the game
    2) Where you are in the game
    3) What you plan on doing in the game
    4) Reveal any game-related information that you have obtained during the game

    What can you do?

    A) Comment on how awesome the writeups are
    B) Comment on how lousy the writeups are
    C) Prod the game host to "GET ON WITH IT"
    D) Ask a question to the game hosts which does not reveal private information.
    E) Want to say something else? Get permission first, please.

    6. Other rules

    If I need to adjust the rules or aspects of the game, I as the host have the prerogative to do so. I will attempt to keep my hands off, but if I need to make a final balancing adjustment to the game or add or remove elements of the game, I reserve that right.

    However, every change I make to the game (if any) will be logged and made public, with apologies that I did not do my job as a game designer and iron out any difficulties beforehand. If this change affects your character or your play in any way, you reserve the right to protest such an action, and you will get my sincere apologies. If I accidentally made your weapon too powerful, then I have learned my lesson for next time. However, if there is a major problem with the game (such as the LUCK stat being too powerful that it prevented normal combat) I may adjust its strength, globally, and announce that change. Other than that, I really have to leave the game as-is and hope for the best. Any change will be made in good faith and with the best interests of fairness and fun.

    7. Phase length

    The reality of this game is that my real life schedule will greatly impact when new rounds begin.

    You will have a minimum of 3 days (72 hours) to send in Movement Phase orders.
    You will have a minimum of 2 days (48 hours) to send in Interactive Phase orders.

    You may attempt to send in missing orders after this deadline for an additional 24 hours, and I will attempt to carry out your wishes as best I can, however, if my hosting duties have already progressed too far to fully accept them, your orders will essentially be to either stand still and waste a turn, or arrive too late to your destination to do anything the following phase, depending on the severity of how your late orders would affect the outcome. That's why it behooves you to get your orders in on time.

    Please note it may sometimes (or often) take longer than 24 hours to resolve your orders. Be patient, this game is more work than hosting 10 large complicated mafia games at once, or hosting 3 huge sized mish-mash games for you 2+2 types. I have a co-host and a backup co-host and this will still be more work than I can always handle within a 24 hour period.

    I reserve the right to add a new rule here, if I need to do so I will announce it. Otherwise, just seven rules to worry about.
    SCORING SYSTEM FOR RESIDENT EVIL 2

    Spoiler Alert, click show to read: 
    TEAM PERFORMANCE (40%)
    INDIVIDUAL PERFORMANCE (40%)
    ACTIVITY (20%)


    Premise: Your final RANK is determined by the following weighted factors.

    Each one of the factors will be scored and ranked individually along a percentile curve. Then, like a final grade, each percentile score will be averaged with the others, with different weights given to each.

    Let's begin with the easiest one:


    ACTIVITY SCORING SYSTEM

    Spoiler Alert, click show to read: 
    Activity:
    Each phase you send in a valid order on time, you will get 1,000 points.
    Each phase you send in an invalid order, or a late order, you will get 500 points instead.
    Each phase you send in no order, I deduct 500 points.

    Alive:
    Each phase you are alive, you will get 1,000 points.
    Each phase you are dead, and sending in valid orders, you get 500 points instead of 1,000.

    Removed from play for inactivity:
    I deduct 1,000,000 points


    TEAM PERFORMANCE SYSTEM

    Spoiler Alert, click show to read: 


    • Survivor team (rival: Zombie Team)
    • Serial Killers (rival: Serial Killers)
    • Zombie team (rival: Survivor Team)
    • Umbrella versus SynTech


    Team Standing:

    If your team is eliminated from play, your rivals get a one-time Team Standing score bonus. Since the Zombie Team cannot be eliminated from play, the last Survivor escaping from Southgate means their defeat, as long as enough survivors have escaped to achieve Team Victory for the Survivors.

    Survivor Team Survives Bonus: 20,000 points.
    Zombie Team Defeats Survivors: 20,000 points.
    Serial Killer outlasts another Serial Killer: 10,000 points each instance.
    Umbrella Team Outlasts/escapes before SynTech Team: 20,000 points
    SynTech Team Outlasts/escapes before Umbrella Team: 20,000 points
    Other teams: Spoiler information contained within. Hidden from public view.

    Team Elimination:

    If your team (a member of your team) defeats the final member of your rival team, an additional bonus is given to the entire team.

    Survivor eliminates final member of any faction: 5,000 points each
    Zombie Team slays the final Town Survivor: 10,000 points.
    Serial Killer personally slays another Serial Killer: 20,000 points
    Umbrella Team slays last SynTech member: 10,000 points
    SynTech Team slays last Umbrella member: 10,000 points

    Plus a bonus for the player responsible: 5,000 additional points.

    Other teams: Spoiler information contained within. Hidden from public view.

    Team Objectives:

    Survivor Team


    • 10 Survivors must "Free" themselves- 20,000 points
    • 10 survivors must Escape Southgate- 20,000 points


    Zombie Team


    • Leon S Kennedy is destroyed- 30,000 points
    • Less than 10 survivors escape Southgate- 20,000 points


    Other teams: Spoiler information contained within. Hidden from public view.


    INDIVIDUAL PERFORMANCE SYSTEM

    Spoiler Alert, click show to read: 
    Primary Objective achievement: 15,000 points for a single instance, 4,000 points for multiple instances.

    Avoid primary objective penalty = 10,000 points for a single instance

    Secondary Objective achievement: 10,000 points for a single instance, 2,000 points for multiple instances.

    Tertiary Objective achievement: 5,000 points per instance.

    Personally survive the game: 10,000 points

    Slay El Gigante: 25,000 points

    Slay Leon S. Kennedy (if not teammate): 10,000 points

    Slay Umbrella Operative (if not objective): 5,000 points

    Slay SynTech Operative (if not objective): 5,000 points

    Slay Serial Killer: 10,000 points

    Slay any player: 2,500 per player killed

    Slay any NPC: 1,000 per NPC killed.
    Open a building: 2,000 points

    Obtain very important item: 2,000 points

    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills- 10,000

    Others: To be determined.



    Judges Awards
    Chaotix, Askthepizzaguy, GH give out these awards.
    Limit 10 per type of award per judge.

    We do not have to give out all 10. Some can have fewer numbers.


    Green Herb award- Awarded for excellent teamwork
    1,000

    Red Herb award- Awarded for very clever use of items
    500

    Yellow Herb award- Awarded for surviving several brushes with death
    1,000

    Blue Herb award- Awarded for fast completion of the game
    2,000

    Brown Herb award- Awarded for unlocking key landmarks
    500

    Black Herb award- Awarded for impressive use of stealth
    1000

    Purple Herb award- Awarded for detecting infiltrators
    1000

    Orange Herb award- Awarded for impressive item finding
    1000

    Silver Herb Award- Awarded for assisting others in victorious escape
    2000

    Golden Herb Award- Awarded for best overall effort
    One per Judge.
    5,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Manhole Cover- Awarded for victory by sheer luck alone
    2,500

    Flare gun- Awarded for alerting others to possible routes of escape
    2,500

    The Striker- Awarded for defeating multiple foes at once
    2,500

    The Sniper- Awarded for defeating a foe from a distance
    2,500

    Killer 7- Awarded for going it alone and still achieving victory
    5,000

    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000

    Gatling Gun- Awarded for winning multiple battles
    5,000

    Cold Steel Dragonfly- Awarded for being the last man standing
    10,000

    RPG7- Awarded for winning the decisive battle of the game
    2,500

    Virus Sample- Awarded for successful completion of extraction mission
    2,500

    Chainsaw- Awarded for most aggressive play
    One per Judge.
    2,000

    Dynamite- Awarded for best explosion
    One per Judge.
    5,000

    Best Survivor
    One per Judge.
    5,000

    Best Zombie
    One per Judge.
    10,000

    Best SynTech
    One per Judge.
    5,000

    Best Umbrella
    One per Judge.
    5,000

    Honorable mention
    Three per Judge
    4,000


    Team Ranking = highest Team score total/rating
    Individual Ranking = highest Individual performance score/rating
    Activity Ranking = highest Activity score/rating
    ===============================
    Overall Ranking = OVERALL PERFORMANCE RATING


    To determine overall ranking, use the following formula:

    ACTIVITY RATING

    Highest Activity Score = 100%
    example: 50,000 was the highest score. That now represents 100%.
    Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Activity Rating of each player.

    INDIVIDUAL RATING

    Highest Individual Score = 100%
    example: 50,000 was the highest score. That now represents 100%.
    Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Individual Rating of each player.

    TEAM RATING

    Highest Team Score = 100%
    example: 50,000 was the highest score. That now represents 100%.
    Therefore, multiply all Activity scores by 0.002 (The multiplier which causes the highest score to become a total of exactly 100) to determine Individual Rating of each player.

    ______________________________________________________

    TEAM PERFORMANCE RATING (40%)
    INDIVIDUAL PERFORMANCE RATING (40%)
    ACTIVITY RATING (20%)

    Activity Rating (x2) Individual Rating (x4) Team Rating (x4) [Divided by 10] = OVERALL PERFORMANCE RATING





    FINAL PLAYER SCORE

    1. total points scored
    2. Performance rating

    FINAL RANKING

    By overall performance rating, and will also show ranks for the 3 scoring categories just for your information. But only the final overall performance rating will count.
    Last edited by Askthepizzaguy; 12-02-2013 at 00:06.
    #Winstontoostrong
    #Montytoostronger

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