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Thread: Rome 2 Patches, Hotfixes, Betas and Such (patch 17 live!)

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  1. #1
    Member Member Sp4's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    It was apparently too easy. No idea if it actually was. I only sort of played one campaign with 5 or 6 or 5/6, whichever it was.

  2. #2
    Infinite Jest Member easytarget's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    is this intentional or not?

    there is no option in the diplomacy screen to make peace with someone your at war with?

    is this perhaps one of those situations involving parent-client and i'm talking to the client?
    Last edited by easytarget; 11-15-2013 at 01:48.

  3. #3
    Infinite Jest Member easytarget's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Btw, for the full effect of a patch do you have to start a new campaign or can you continue your current one?

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    So for a full effect you are recommended to start a new campaign, but I have had no real problem continuing my current one.

    Anyone have any reports on the AI? I did a quick one with hoplites and they kept formation in battle, so that is very good to see.
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  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Sp4 View Post
    It was apparently too easy. No idea if it actually was. I only sort of played one campaign with 5 or 6 or 5/6, whichever it was.
    It was hard during the first turns especially if you don't own resource minor settlements. Later on it became much easier. Factions with several resources at the start (Rome, Seelucids etc.) got a much better start compared to the others.

    I started an Iceni campaign now and no one - not one of my neighbors wants to trade.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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    Member Member Sp4's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Myth View Post
    It was hard during the first turns especially if you don't own resource minor settlements. Later on it became much easier. Factions with several resources at the start (Rome, Seelucids etc.) got a much better start compared to the others.

    I started an Iceni campaign now and no one - not one of my neighbors wants to trade.
    Send a scout south to like Massalia, Rome, those sort of places and tell them hey guys, I have iron.

  7. #7
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Eh, as soon as I'm done with the germaic tribes I'll just send 3 armies of chosen spears/swords and stuff and take their olive oil and grain.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  8. #8
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Diplomatic reliability implications

    As the diplomatic reliability rating display seems to have been fixed have to rethink campaign starts. Macedon, for example, has a military access treaty with Epirus at the game start. Canceling it on turn 1 and attacking Epirus on turn two will result in a major global reputation hit post patch 7.

    Seleucids: a similar situation. I thought this was one of the most exciting campaign starts in the game. Now, I see, it was exciting because I was breaking preexisting truces, LOL. I used to go after Egypt on turn 1 which, as it turns out, is breaking a preexisting game-start truce which is supposed to last for 10 turns. This truce was hidden before patch 7 since there was no warning about breaking anything. As a result of breaking the truce, I used to be getting DOW'ed by my satraps on turn 2-3. By keeping the truce with Egypt, it is possible to keep more satraps loyal (and for longer), which results in a pretty boring game start for Seleucids, LOL. Go figure...

    p.s. one would hope, giving Egypt AI 10 turns of peace at the game start would result in them growing into a considerable force. Unfortunately, that was not true. But that's a different story.

    The siege freeze bug is back

    Before patch 5, there used to be a siege freeze bug. Game would freeze when clicking on your or your enemy's units during siege battles. This was fixed with patch 5. Now, the bug is back with vengeance. However, this time around, I experienced it several times while fighting wall-less settlement battles. In the "old version" this bug used to happen during walled-settlement battles.

    The weather selection FPS drop during rain is still there

    If during the weather selection it rains, the bug that causes FPS drop to practically zero still happens (at times). It is almost impossible to get out of that screen since clicking "wait another day" takes minutes.

    The new imperium system

    I have yet to make up my mind about the new imperium system. It sure renders minor AI's weaker than they used to be. I guess, I just had grown accustomed to every 1 region minor fielding 3 stacks on VH difficulty. Last night, playing as Seleucids, arrived at the capital of Quidri and they had about half-a-stack of the weakest spears there. It was a "meh...." moment. Before patch 7, they'd meet me in force. Hopefully, this will result in some major AI factions appearing and stabilizing though.

    New battle-maps added

    OK, Jack Lusted just cleared this up. The additions were new battle-maps, not actual regions.
    Last edited by Slaists; 11-15-2013 at 17:09.

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  9. #9
    Senior Member Senior Member Jacque Schtrapp's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Slaists View Post
    Patch notes talk about several minor settlements being added to the map. However, I have not been able to find any. Greece looks the same as before so does Egypt. Anyone has had any luck spotting these mysterious additions? Maybe I should look in Hades, or under water.
    I got the impression that these might be battle map additions representing existing cities and added for varieties sake.

  10. #10
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Jacque Schtrapp View Post
    I got the impression that these might be battle map additions representing existing cities and added for varieties sake.
    Yup, I added a note to my original post to that effect. I misread the patch notes to imply new regions were added. I guess, I saw what I wanted to see ;)

  11. #11

    Default Re: Patches, Hotfixes, Betas and Such

    Anyone seen the new regions added?

    Patch notes talk about several minor settlements being added to the map. However, I have not been able to find any. Greece looks the same as before so does Egypt. Anyone has had any luck spotting these mysterious additions? Maybe I should look in Hades, or under water.
    Is this the note to which you refer?

    Added new minor settlements: 1x Persian port and city, 2x Egyptian cities, 1x Greek city.
    If so, I think what they mean is that these are additional battle maps for minor settlements.

    Yesterday I had a settlement battle in an Egypt-owned town. The map was quite new, I'd never seen it before. Looked pretty cool, had a big hieroglyph-covered obelisk in the town center. Also, outside the usual town area were lots of other structures, many of them beyond the playable boundaries. Big temple or mausoleum complexes. The overall visual effect was a highly developed, sprawling, semi-urban landscape, without the concentration of a true city. Egyptian Suburbia.

    Wish I'd had the presence of mind to snap a screenshot.

    Edit: lol, I guess that got cleared up while I was typing....

  12. #12
    Member Member Sp4's Avatar
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    Default Re: Patches, Hotfixes, Betas and Such

    Quote Originally Posted by Myth View Post
    Eh, as soon as I'm done with the germaic tribes I'll just send 3 armies of chosen spears/swords and stuff and take their olive oil and grain.
    In the first 5 turns?

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