Results 1 to 30 of 303

Thread: XCOM: Enemy Unknown

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: XCOM: Enemy Unknown

    Quote Originally Posted by HopAlongBunny View Post
    Need to see which candy is quicker now: weapons, armour or meld!
    If you're playing on Classic or above, I still highly recommend the old strategy of weapons and satellites. Save Meld for when you've got resources to spare. Oh, and Memitic Skin is almost certainly the greatest single ability in the entire game.


  2. #2
    Boy's Guard Senior Member LeftEyeNine's Avatar
    Join Date
    Sep 2003
    Location
    Yozgat
    Posts
    5,168

    Default Re: XCOM: Enemy Unknown

    Since I had lost quite a lot of support following my negligence of satelliting as much country as I could, in my first go with XCOM:EW yesterday, I preferred to not spend a single shilling on soldier upgrades and focused on excavations, satellite uplinks and satellite launches instead.

    I got torn up. The Matrix-esque guys had only recently shown up in game and my manpower was already plummeting. A survivor extraction mission ended up total disaster, losing all soldiers on site.

    I just couldn't figure out how to balance out the sci-eng-credits expenditure concerning the squads and infrastructure. No satelliting means cancerous panic everywhere, no upgrades mean losing a lot of guys and eventually coming to an end. Should I sacrifice one over another (obviously the latter needs a little bit of improving but still) or the gameplay accepts a management I couldn't figure out yet?


  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: XCOM: Enemy Unknown

    Quote Originally Posted by LeftEyeNine View Post
    Since I had lost quite a lot of support following my negligence of satelliting as much country as I could, in my first go with XCOM:EW yesterday, I preferred to not spend a single shilling on soldier upgrades and focused on excavations, satellite uplinks and satellite launches instead.

    I got torn up. The Matrix-esque guys had only recently shown up in game and my manpower was already plummeting. A survivor extraction mission ended up total disaster, losing all soldiers on site.

    I just couldn't figure out how to balance out the sci-eng-credits expenditure concerning the squads and infrastructure. No satelliting means cancerous panic everywhere, no upgrades mean losing a lot of guys and eventually coming to an end. Should I sacrifice one over another (obviously the latter needs a little bit of improving but still) or the gameplay accepts a management I couldn't figure out yet?

    Perhaps there are other strategies, but the satellites/weapons priority works fine for me on Classic Ironman, even in EW. You make up for your shortfall in equipment/abilities on the battlefield with better tactics. Do not be afraid of explosives, they are your friend, especially in the early game. Any loss of weapon fragments is a minor inconvenience if it saves the life of your soldiers. Don't forget that explosives can destroy cover as well. I cannot count the number of times I have used explosives to knock down walls (without damaging anything) just to open up a shot so that another soldier can save one at risk of death. It's not a cake-walk by any means. Even in my successful runs I've taken some big losses, losing some of my best soldiers in months 2-3. However, the game is relatively kind in this regard and if you find yourself running short on a role you'll often see a high ranking soldier of that role pop up as a reward on an abduction mission. If you've gotten panic under control with satellites, you'll have more freedom to select missions like that with rewards you want, instead of having to choose purely based on panic levels.

    If the "Matrix-esque guys" you're referring to are the Seekers, there are specific tactics that defend effectively against them. The Seekers uncloak just prior to strangulation, and at that point overwatch gets triggered on them from everyone but the target of the attack. Thus, when you uncover Seekers, everyone at risk of a strangulation attack should try and get within LOS of each other and all be put on overwatch. If you do that, it's very likely that the Seeker will be instantly killed by the overwatch fire when it uncloaks, before it can do any damage. I've also had success by rocketing the area where they went invisible immediately afterwards, though that's something of a gamble.
    Last edited by TinCow; 11-19-2013 at 16:40.

    Member thankful for this post:



  4. #4
    Infinite Jest Member easytarget's Avatar
    Join Date
    Oct 2011
    Location
    Poulsbo, WA
    Posts
    1,272

    Default Re: XCOM: Enemy Unknown

    Quote Originally Posted by TinCow View Post
    Oh, and Memitic Skin is almost certainly the greatest single ability in the entire game.
    In my opinion this completely wrecks the balance of the game for missions. I've got a friend who by month 2 or maybe it was 3 had an entire squad with this. The AI doesn't even begin to know how to handle it. And by the time you get snipers who get full cover EVERYWHERE, as I have in my current campaign, I can basically take my two snipers and plant them anywhere I want to and shoot the place up. It's a shooting gallery.

    I can't honestly believe this does not have a cool down. It's ridiculous.
    Last edited by easytarget; 11-20-2013 at 01:18.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO