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  1. #1
    Floating Man Member Wilbo's Avatar
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    Default Re: Caesar in Gaul DLC

    This is out already, so is anyone playing? While I do quite fancy it, I'll wait a few months as I've still got plenty of campaigning to do! It's worth noting that I'm really pleased CA have gone this new route with the DLC, as it's so much more interesting than the existing 'new clans' DLC.

    The game really is solid for me now - though it does need a few enhancements, it's nothing like the game that the magazine's reviewed.

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Caesar in Gaul DLC

    Quote Originally Posted by Wilbo View Post
    This is out already, so is anyone playing? While I do quite fancy it, I'll wait a few months as I've still got plenty of campaigning to do! It's worth noting that I'm really pleased CA have gone this new route with the DLC, as it's so much more interesting than the existing 'new clans' DLC.

    The game really is solid for me now - though it does need a few enhancements, it's nothing like the game that the magazine's reviewed.
    Um, what is the biggest AI opponent you have had to contend with in mid-game? :)

  3. #3
    Infinite Jest Member easytarget's Avatar
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    Default Re: Caesar in Gaul DLC

    At 180 hours and about 3 or 4 campaigns so far I doubt I've ever encountered any other faction larger than maybe about 10 settlements tops. Not that it matters, the AI has no clue how manage development or defense in this province system. And with no time limit, I can leisurely go about developing for as long as I want should the need arise.

    Net result: there are fewer consequences (read none) to my decisions in an entire campaign of Rome 2 than there are in 5 minutes of any xcom mission on classic/ironman.

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Caesar in Gaul DLC

    Might I suggest a CAI mod? The Radious AI mod for the campaign has enhanced it quite a lot.

    http://www.twcenter.net/forums/showt...4#post13221084

    Quote Originally Posted by Lemur
    Although I still get real enjoyment out of ETW now and then. Something about the time period and the stupidly large ambition of the game really gets me in the groats.
    Dammit, now Im reinstalling ETW/Darthmod again...
    Last edited by Hooahguy; 12-05-2013 at 05:27.
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  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Caesar in Gaul DLC

    The DLC costs 15 euro. Not that I don't have them but I could have gotten (and did) complete full games from the Autumn Sale for that kind of money! Since my GF is coming over for a few days I won't be able to play anyway, so I'll wait until the christmas sale which should be starting around mid December.

    Edit: everyone is saying it's already available but it isn't. It's out there for pre-purchasing. It will be out on Dec 12, ie. 2-3 days before the Christmas sale.
    Last edited by Myth; 12-05-2013 at 09:42.
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  6. #6

    Default Re: Caesar in Gaul DLC

    Quote Originally Posted by Hooahguy View Post
    Might I suggest a CAI mod? The Radious AI mod for the campaign has enhanced it quite a lot.

    http://www.twcenter.net/forums/showt...4#post13221084



    Dammit, now Im reinstalling ETW/Darthmod again...
    If you still use Darthmod like the majority of people who search for mods (To be honest all they did was read Thomas' claims and immediately chewed it in ) them I highly suggest Bran Mc born's sub mods, preferably the one that disables fire by rank as it's notorious for being bugged out, unresponsive, etc. Instead he (And many people before him) enable skirmish for line infantry then use tighter spacing to give 2-3 ranks fire at will which works really well. (Lines never skirmished with this tweak so it's good).

    If you are interested in discovering other mods there's some good ones: WIP Victorian mod, Imperial Splendor which makes much better units than CA (Wait for upcoming version), APE:TI which has many ai tweaks (Well all the mods do) and tons of gameplay change notably manpower and supply, Empire Realism; enough said, most realistic battles for TW, The Blue and the Gray ACW mod, and some more I forgot.

    JaM told me that he's going to release Rome 2 Realism pretty soon, the main problem for him is that it's much harder to make battles realistic compared to Empire and Rome 1. (He was working on an EB1 edu sub mod)
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

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