*growl*
*growl*
Status Emeritus
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That's about the response I expected. After a particularly catastrophic data loss back in 2009, I've had multiple refreshing data storage systems, both on my computer, a hard drive, and online, to a lesser extent. If you get it back, I might suggest every 2 or 3 weeks, creating a backup world file automatically. I distrust cloud/off-site storage for my primary/only line of data storage, and this is why.
The person I was talking to said it was impossible to recover the data. It seems clear that most of you want the server to keep going, so I will begin work on finding a new host and getting a server online and setup. So far no one has expressed a preference for a 6-month old save, so unless the discussion moves that way soon the world will be fresh.
TinCow, I would be very interested in getting the 6 month old save file from our world, wether we decide to continue from it or not.
There have been so many fantastic places which I meant to visit and never did. I would really love to at least see them offlline and learn what I can from them. Perhaps you can upload the savegame somewhere at the Org?
Just another thought, what if we used the 6 month old backup to save whatever we can (city, arena, and a couple of other prominent structures) and then regenerated most of the map with new biomes. If we could move the spawn point, then the old city would become a second city and a new central city could be built from scratch around the new spawn location?
However
An idea...
Go on with what is essentially a clean reset. We will have a new world with all the new biomes, and all the potential that comes with it, and TC will be able to implement some sort of backup scheme to cover our asses if something like this happens again.
Furthermore...
Tuuvi has a point about FTB. Perhaps two worlds, one semi-vanilla as before, and one FTB would work? My dream scenario entails starting with Vanilla, and unlocking access to a separate FTB world for people to go to/stay in if they want. If possible, Orgcraft could have the regular semi-vanilla world, FTB world, the Nether, the End, the unmapped world (whatever it was called), and have it all contained in the discrete live server map.
Thoughts?
I am of course very disappointed as I have spent many hours on this server. However, it was a learning experience for me as Orgcraft was my introduction to minecraft.
The only thing I have lost is of an imaginary material nature. A fresh start is an opportunity to correct the mistakes made early on.
My thoughts:
The new server will have an enderfarm mark II that should be even more efficient. I would like this to be a collective project so players have a joint ownership. (we need to build it deeper and wider.)
The city still needs the empire state building which could be our main hub (hotel, farm, apartments).
I am probably not going to rebuild the castle as that was just too big for my own good. It was fun to build, but too large to decorate. I would however like to continue my last project of building a real medieval town/city westeros style.
Concerning type of server... sure a tekkit style would be a huge step forward at least for me, but all I want really is a block crusher. Something that will make stone collectible and store-able if used in a generator. Crush blocks that will rain down on hoppers-that will funnel them to either furnaces or chests.
Last edited by Sigurd; 12-09-2013 at 11:17.
Status Emeritus
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Regarding the old backup, by itself the single overworld map doesn't take up a ton of disk space without a map. It might be feasible to put that world online just like Mineworld so that people can still access it, though disk space constraints would mean that I couldn't put anything more than a very basic low res map of it up.
Before I consider using a major mod pack like FTB or Tekkit, I'd like to have some more conversation about the topic. I do like the idea of mods that add new features to the game and fill in some gaps that vanilla is missing, but I also feel like a lot of these mods have gone way too far beyond vanilla. It seems like in a lot of them the tech tree itself is so massive that people simply focus on climbing the tech tree and don't have anywhere near as much interest in building structures. How do others feel about this? Another factor is also that a crapton of mods means we need a more powerful server, which means I need to pay more, which means my wife might murder me in my sleep.
Last edited by TinCow; 12-09-2013 at 14:46.
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