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Thread: MTW-Redux Beta Released!

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  1. #11

    Default Re: MTW-Redux Beta Released!

    Hi guys and thanks for posting...

    Heavy Crossbows, "completely useless"? ...The unit obviously can harm other enemy units in battle and thus utterly proves you wrong by definition and that beyond question (as Stazis post/pic clearly illustrates. As for tactics, see both Zarakas and Stazis posts). Maybe you don't like the unit or it don't fit your fighting-style or they are not as effective as you would like or something else - but all that is a very different matter from being "completely useless", is it not? In truth, I can't think of any unit in Redux or even raw MTW that is completely useless. A few units can be argued to be fairly close to the concept but never totally without uses and/or functions all the same.

    Anyways Dai, if you don't like them, then don't use them. And, are you really surprised that Heavy Crossbows could not match the English Longbows in performance? The possibly best ranged unit in the whole game?

    ***

    Longbows "unrealistic damage"? As compared to what, Staz? Raw MTW archer-stats? I'll turn the tables on that claim (and in doing so explaining why I disagree with it)...

    Now, I would argue that the archer-damage of raw MTW can easily be described as unreasonably low and thus too insignificant in effect to be believable/credible. Because of that circumstance it reduces ranged units/archers to little else then (redundant) curiosities in battle as their inability to actually do any serious impact or significant damage in combat (using arrows) is virtually constant. Resulting in that archers can be successfully ignored as any serious factor in battle - and this at all times. Now, that strikes me as unrealistic if anything and the circumstance is due to the assigned damage (of raw MTW)...

    In Redux the circumstance is very different, as archers/ranged units can not be ignored as their impact and damage in battle is too high to allow it as a viable/sensible practice. A circumstance that certainly strikes me as far more convincing and reasonable then the raw MTW circumstances (as outlined above). In effect, Redux is actively forcing every commander to consider all such units in as a factor - this due to assigned damage - as the impact and damage made by such units - if unchecked - is simply too great to be ignored. It typically forces a commander consider such units, and adapt accordingly - this regardless if he likes it or not. Failing to do so will typically result in excessive losses (potentially even losing the entire battle as a result). Again, that circumstance sounds far more realistic and credible to me...


    EDIT:
    --------------------
    • I'm considering to change bows on the "English Forester"-unit. Applying the same bow for 'em as the Norse Pathfinders has... Thoughts?
    • I'm toying with the idea to change (decrease) the longbow armor piercing capacity to 66% - instead of the current 50%. Armour would then be cut to 2/3's efficiency instead of half - as is. In effect making crossbows unrivaled in that aspect. Any thoughts?


    - A
    Last edited by Axalon; 12-15-2013 at 05:00. Reason: update...

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