We'll have to agree to disagree on that one....having to control 60, 80 or more individual horse archer units would be virtually impossible for a human player, and the "skirmish mode" definitely does not work properly in any TW version, so just ordering a stack to carry out a harassing movement will will result in excessive losses or even outright destruction of the stack.I don´t think that controlling several stacks of horse archers would be that hard
I don't question the epicness of your battles, but.....a 30 min battle in RTW I would be a loooong battle (and I've had one or two RTW battles last that long) but that pales in comparison to a two hour battle in Shogun where you are fighting for your life against heavy odds (and the two hours does not include break time).But I have had epic battles on Rome 1 and Med 2, battles that lasted 30 minutes because I paused a lot and they involved a heavy amount of positioning or artillery shelling on sieges
While I applaud the effort at trying to find ways to improve the TW series, I do not believe increasing the number of units to control in battle necessarily achieves this goal. There are many facets to a TW game, and the battlefield is just one of those facets (albeit a very important part). But before you can engage the enemy you have to improve your infrastructure to be better at war; you must gather intelligence on what your enemies (and potential enemies) are up to; you must cultivate good leaders to govern your empire and lead your armies; if need be, you must forge alliances to form a unified front against a common enemy...etc,etc.....its not just about increasing the numbers ( specially because that would be extremely annoying in siege battles as I´m sure you already know ) but about increasing the numbers of units to take care of
Then there are the intangibles like a pleasing map (both campaign and battle) that draws you in and creates an immersion for the time period; inspiring music for battles, mood music for the campaign map; an easy-to-use (and intuitive) UI that allows the player flexibility and fluidness when interacting with all the game parts....
And besides....despite greatly enjoying those massive, time-consuming, epic battles....I have a great fondness for small unit engagements where there are only several units to each side. Here you must know exactly what your units are capable of, take every advantage the terrain offers, and be bold in your actions. There is no room for error as you do not have an excess of units to make up for a mistake. The consequences of losing one of these battles can be just as great as losing one where thousands of soldiers were involved...making a small unit engagement every bit as exciting as one involving many, many units.
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