I'm sorry, Brennus. EB2 will only run on Gentoo Linux.
In all seriousness, will EBII run on Windows 8?
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I think system performance mainly has to do with polygon counts on units. Take a look at top end unit models from M2:TW mods and compare to top end models from a mod like EB. Its not even close in terms of polygons (although I hardly care for things like this my cpu does).
As far as unit speed in M2:TW, I feel that the speed is alright but it is the reaction time it takes for a unit to respond to orders which is incredibly slow. Also the units behave in erratic ways such as half the unit charging while the other half walks to the target. Also melee units tend to space themselves oddly, usually spreading out in unrealistic ways that do not simulate the crush of an infantry melee well. I'm not sure if this has so far been addressed by EB2 but there are some interesting things you can do in EB1 with unit mass and spacing which could hopefully carry over to the M2TW engine.
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Check this thread:
https://forums.totalwar.org/vb/showt...post2053570558
Of course, because many reasons. But the main one would be higher detailed models and better animations.
Afaik unit speed cannot be changed w/o redoing all animations.
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