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Thread: Wow! They really did make it harder.

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  1. #1

    Default Re: Wow! They really did make it harder.

    Thanks, Faker. Couple of questions.

    Quote Originally Posted by faker01 View Post
    Fast expanding brings most cash(and fun). The only clan I had problems with fast expanding was the ikko-ikki. Converting costs some units and the ikko-ikki have many enemys, which requires an aggresive tactic.

    I wouldn't use archers with the Otomo. Except in siege battles or with Chosokabe the bow ashigaru worth less then yari ashigaru. Other bow units cost more and still have a rather low use.

    Don't forget to check if they realy bring something. Some building need ages to bring more cash then they cost.

    If you play aggressive you shouldn't get problems after realm divide. If you play defensiv you may can get overrun. I don't know if it can still a problem, in previous versions clans had more armies.

    I like the gunpowder units, but the bows work in the rain, and seem to go over walls better.

    I would expect the Otomo to have the same problems as Iko Iki, namely religious differences. Provinces take awhile to convert, so progress is slower than in other games, and probably other clans. Why would you expect Otomo to pacify provinces faster than Iko Iki?

    BTW, I am going to cheat and use a previous save to avoid disaster. Since my third game of the original Shogun, I play pretty much by legendary rules on the campaign map. I will save before an auto resolve then redo if it goes badly, but otherwise take my lumps. It makes the game more interesting. In this case, I will make and exception.

    I caused war to be declared in my backfield by sending a ninja across another clan's property. I didn't think I would get that reaction for just walking across, but we otherwise had good relations, then they declared war on me and sent a full stack into my lightly guarded provinces.
    Last edited by NapoleanShogunCaesar; 03-02-2014 at 19:37.

  2. #2

    Default Re: Wow! They really did make it harder.

    Quote Originally Posted by NapoleanShogunCaesar View Post
    I like the gunpowder units, but the bows work in the rain, and seem to go over walls better.
    For attacking a small castle bows are better, since gunpowder units won't hit much. But when gunpowder units can hit(field battle, defendig a castle, attacking a big castle), they kill much faster.
    (btw, I don't know how weather affects the units.)
    Quote Originally Posted by NapoleanShogunCaesar View Post
    I would expect the Otomo to have the same problems as Iko Iki, namely religious differences. Provinces take awhile to convert, so progress is slower than in other games, and probably other clans. Why would you expect Otomo to pacify provinces faster than Iko Iki?
    It doesn't matter where the ikko ikki expand, they get more fronts. Their location is very good to expand, but when they need many of the troops to suppress revolts, they simply have not enough units left to expand fast, or even to protect all borders.
    The Otomo have an protected location. The ikko ikki can be attacked from all sites, so they need cheaper armys and they will fight more often.
    Quote Originally Posted by NapoleanShogunCaesar View Post
    I caused war to be declared in my backfield by sending a ninja across another clan's property. I didn't think I would get that reaction for just walking across, but we otherwise had good relations, then they declared war on me and sent a full stack into my lightly guarded provinces.
    No clan is trustworthy, but it's predictable, when they declare war. With some experince you may know, when you should prepare your armies.
    Note that the clans act similar, so expect that more clans will declare war. So if a small neutral clan is on the way, don't hesitate to attack them. xD

  3. #3

    Default Re: Wow! They really did make it harder.

    You're right Faker. No question that matchlock units get a lot more kills defending castles than bow units.

  4. #4

    Default Re: Wow! They really did make it harder.

    Well, I played a lot and cheated a lot over the weekend. By going back in time and changing the order in which I took the last two provinces of the Tachibana and the Ho, I eliminated their armies without fighting them, a trick I learned from Maltz.

    Now the Ouchi have invaded with a full stack from the east, and the Mori are off shore with a full stack on a boat about to land. Those are my only two enemies right now, though. I should be able to survive the attack and keep my island secure while I build a navy.

    I guess cheating is more honorable than dropping a difficulty level or switching to and ease clan.

  5. #5
    Moderator Moderator Gregoshi's Avatar
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    Default Re: Wow! They really did make it harder.

    Hey NSC, this is TOTAL war!! Anything goes.

    It sounds like you've given the Otomo enough good tries to allow yourself some leeway with the "cheats". I'm sure you will eventually learn the ropes enough not have to lean on cheats to be successful.
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  6. #6

    Default Re: Wow! They really did make it harder.

    Thanks for the support, Gregoshi. I am going all out on the time travel cheat with several points I could go back to and take a different direction. In the present time (Game time) I have driven the Ouchi off of my island, but the Mori have landed and taken two undefended provinces and are bearing down on my one defended province in the north, where the army is at less than half strength from fighting the Ouchi. In the mean time, my army in the south is about half way to the rescue and will be in the fight in a couple of turns. I am now coming up against higher quality troops, which make more of a difference than I think they did in previous TW games.

  7. #7

    Default Re: Wow! They really did make it harder.

    Go !

    With that island start you really need naval dominance; being able to transport from the island to central Japan (or back) in one move is a life saver
    Ja-mata TosaInu

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