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Thread: State of the Mod Address, Fall 2013: We're Almost There

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    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Kull View Post
    When the original announcement was made last fall, there was a feeling that the mod had been in process for far too long, and it was better to release an alpha than to just keep moseying along forever. But since then we have made quantum leaps in many areas, and have a deeper team working in a larger number of areas. That has allowed us to "raise the bar". Rather than dropping a half finished, barely playable mod on those who've long awaited it, the goal is to deliver a product that is historically rich in detail AND interesting and exciting to play.
    Scope creep (also called requirement creep and feature creep) in project management refers to uncontrolled changes or continuous growth in a project's scope. This can occur when the scope of a project is not properly defined, documented, or controlled. One of the many downsides of scope creep is that it delays release of the product.

    Despite the fact that this is clear evidence of scope creep, it's fine. This is volunteer work and I'm sure it will be worth the wait. Actually, that it is lie, that stuff does matter. Even volunteer projects should be managed well, but I've got a really nicely modded version of EB to play that is tweaked just to my liking, and I am not sure the first releases of EBII can touch it.
    Last edited by fallen851; 03-10-2014 at 19:25.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

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