The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I like the looks of this one, and intend on getting it.
Same here, I like the smaller campaigns better in Rome 2, they just seem to work better all around, I love CIG (agents still need tweaking).
Yeah, that is a legitimate concern I'll admit. Why CA would "borrow" such a bad idea from Firaxis is a bit of a puzzle, someone I guess got it in thier head this simplified the game. Which is a bit ironic because most of what the players have identified as simplification game design efforts have failed to either simplify (usually they are just confusing like politics, which is so stupidly simple minded everyone ignores it) or make the game fun (this would be something CA should steal from Firaxis, the game design testing phase should figure out whether the game, cause this is a game after all, is even fun to play - I would suggest the back half of R2's grand campaign was never played before released by CA, and if so, it was not with an eye towards checking if it was fun, because it most certainly is not).
Creating games is tough stuff, I'll never say it's not. Where I hold CA at fault is the fact they don't take advantage of their rabid fan base and get some of them to sign an NDA and beta test. There is ABSOLUTELY no excuse for this. They have been given a gift from the gods, free feedback about your game design. And what do they do with it? Ignore it completely. It shows really poor business management runs the company now. And it highlights the growing gulf between the players and the company. Before warscape there was much more interaction between the two and a vibrant mod community literally dying to help CA. Now, you can't even get CA to bother to show up and say anything in this forum about anything.
FYI, given the topic heading I thought it only fitting to drop back by today and announce this DLC is live.
Too early to tell about it, but once I've worked through the campaign for a bit I'll circle back here with initial impressions as I'm sure others will as well over the course of the next couple of weeks.
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