Is it really that stupid? M2TW had a winter/summer cycle and that was 2 years per turn as I remember. I really cannot understand why this aspect, of all the game's flaws, seems to have people up in arms over. To me at least its a non-issue.
Is it really that stupid? M2TW had a winter/summer cycle and that was 2 years per turn as I remember. I really cannot understand why this aspect, of all the game's flaws, seems to have people up in arms over. To me at least its a non-issue.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
It's not as big a deal to me now that I have CIG and HaTG to play, both of which have proper turn implementation. The main campaign in the back half is a snooze-fest anyway.
Why it matters, to answer your question, is because seasons affect strategy, of minor but interesting consequence, yet still a factor in immersion. Much more damaging to the point of game breaking to me is the fact that Roman generals and agents are turned into meaningless cannon fodder as they die off so frequently in 1ypt I can't be bothered to learn their names or buff their skills.
None of it really matters to me at this point, I really really like the smaller campaigns they are releasing. And I've got ME2 running SS to keep me occupied, never played it originally, it's magnificent. And I never played R1 using EB, so I'm playing that as well in anticipation of EB2. So, really, it doesn't matter a whit in the scheme of things what CA does to the Grand Campaign to me.
That said, I still consider it hilariously stupid to patch in weather that shows up one season per year. And if you want to test just how stupid that really is, tell someone who doesn't play games that you play one where the designers just made each season a year long. I dare you. Come back here and let us know the reaction. hahah
Last edited by easytarget; 03-27-2014 at 00:56.
To be honest, I found M2TW's turn cycle silly too. I always edit the turns so it is 2 per year. RTW2 feels like a step backward immersionwise in this respect. CA has added some interesting roleplaying elements to generals and agents that with seasons could really feel like a proper campaign but then ages them far too rapidly. For me Napolean TW had a very nice timescale, but obviously that's too much for a game designed to span decades if not centuries. I will probably love CIG when I get around to playing it.
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