This is pretty solid (yea well, Turks), only thing is that Jiub would be forced to pick Aragon. And I am a bit concerned for England.
This is pretty solid (yea well, Turks), only thing is that Jiub would be forced to pick Aragon. And I am a bit concerned for England.
I got the same issue with the turks.
I managed to not make them get too much powerful (without making too powerful Byzantines or KoJ) by making surrounding rebel cities
much better garrisoned.
This somehow turn Kwarezm against Turks ,and as strange as it seems, Kwarezm seems to have the upperhand against them.
I'll soon upload the definitive files, which will be the same used my Myth to create the save. As there's a random factor though, and even with my best efforts such random factors still might have big impact on the outcome, I'll ask Myth to bring some corrections (if needed) around turn 50 (until then all factions seems to survive). 4 blocks might have problems (Cast-Port, HRE-Pol, TO-Lit, and Ven-Genoa) and I'll ask Myth to give them some units at around turn 50 if needed.
You think?
If my memory is good, and by this map, France has only 2 big castles. And they need a lot of heavy units to pack a punch vs Aragons special, both alhmugavares (or how they are called) and the Knights Order thingy... :D
Is it ok to give units on turn 50 if we are going to play from turn 60?
They might stay in the game and they could be used for our gains later.
This should be definitive, in case something goes wrong Myth will correct:
https://www.mediafire.com/?yl3afkpy3tokvfz
Like I said, Myth will correct issues around turn 50 helping (if needed): spanish factions, hre and Poland Lithuania and Venice Genoa,
making sure that possibly all the factions have at least 4 (if not 5 regions) and possibly no one has more than 20 (ideally less than 15).
Des anyone remember the settings to be put in the settings? I mean validating data..
You're right, but give that they'll be given only to factions with less than 4 regions, it shouldn't be a big deal since:
-being in difficulty those faction will probably use those units in 10 turns (as they're being overwhelmed)
-even if they keep those units, still they have been among the weakest factions. I personally don't mind because this we give a fairer chance to everyone.
With the latest setup (but the faction order was not changed yet, like it is in the file I posted) I got this:
Here's the save at turn 59
https://www.mediafire.com/?pzblp7q6zlffov7
Last edited by sonnet; 06-20-2014 at 15:45.
O yea... let's rock with this one!!!
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