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  1. #26
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: No Posts for two days in here

    Some of the RII stuff is on Steam sale at the moment. I'm waiting for the last day to get everything but the latest DLC at 75% off.

    I started a new Sparta campaign last night. I got a weird bug where I couldn't levle up my army (the button had disappeared). I had to quit and restart the game to resolve it.

    I was frustrated and left when I fought a 20 minute slugfest with my Spartan hoplites, backed up by 6 slingers and 3 javelins versus similarly arrayed Roman armies defending a minor settlement. Autocalc had given me horrible odds due to the ships parked nearby. But I know that ships eraly on are manned by weak skirmishers, so I bought 2 mercenary shock cav and wrecked them as they debarked.

    I didn't count on literally sitting there for 20 real life minutes on 6x speed, lookng at 2 blobs (one of hoplites, one of Hastati) pushing into each other in a narrow street choke point.

    Look, if I'm going to lose, make me lose. If my hoplites can shred Hastati in a city conquest (they could do so in Rome 1), let me do it in reasonable time. DON'T make me wait for my general to inevitably die so I can get chain routed (or something similar happen to the enemy). City assaults feel like a chore to me, that's why I AR 90% of them unless I have superior quality troops or tons of artilery so I can just fry the AI blob. It's too bad that most battles in Rome 2 are either city assaults or city defenses and that is of minor settlements 3 out of 4 times statisticaly.
    Last edited by Myth; 06-23-2014 at 07:55.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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