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  1. #1
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by al Roumi View Post
    Really? I can honestly say I've never managed to do that - hence my sense that at RD everyone simply goes mad (with some reason and empirical evidence). It would make total war a little less total if I could setup vassal buffer states... Did you have to do anything other than be friendly/allied for a long time? i.e. bribe them every turn? I must return to the Dojo and focus on my lessons.
    Well, the vassal part is really pretty straightforward, you just turn them after RD. I do it because once RD starts I lose all my trade partners and need a revenue stream. But I also vassalize because I don't have to leave an army behind to stabilize it and I don't have to waste money fixing the place back up. It's almost comical they give me a unit for free to boot.

    That said, these guys will not stay with you forever, so you better be primed with your army for a medium speed blitzkrieg and have a plan of attack where you are going. This is not a casual walk in the park, it's Sherman heading to the sea. Since I often start this push in the immediate vicinity of Kyoto because I hold off taking that till after RD kicks in, I do also create a decent size standing army there that can "persuade" vassals that change their mind to come back into the fold.

    As for allies that stayed with me post RD, that one is also pretty straightforward, but it does require a bit of planning and some luck. Early on in the campaign you have to pick who you are going to trade with and stick with for the long term, if you choose wisely and select one of the clans that tends to survive to the end having been with them in an alliance for the entire campaign they will hold out for awhile post RD. Like the vassal strategy above, time is not on your side, you do need to get on it once RD kicks in.

    Which is why the last part of the strategy to handle RD involves moving right up to the line where it kicks in (watch fame) and stopping short to prepare, collect some money and build armies, so the final push can be one constant effort. And yes, bribing does help forestall losing vassals or allies, but ultimately only for awhile. Money though it always a handy thing to have, so it is good to have a pile handy, I love buying a stack from the enemy as a recruitment mechanism once the push is on.

  2. #2
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by easytarget View Post
    ... these guys will not stay with you forever, so you better be primed with your army for a medium speed blitzkrieg and have a plan of attack where you are going...

    Early on in the campaign you have to pick who you are going to trade with and stick with for the long term, if you choose wisely and select one of the clans that tends to survive to the end having been with them in an alliance for the entire campaign they will hold out for awhile post RD. Like the vassal strategy above, time is not on your side, you do need to get on it once RD kicks in.
    Thanks - that's actually what I have seen and experienced. But for me, given the eventual/inevitable betrayal and the time it takes to meet the victory tally for provinces (I prefer long campaigns) I actually find it easier to do without bad allies.

    I prep up to the line for RD, but then try to ensure post RD battles and the main effort takes place on Honshu, as an irressistable wave moving up/down the island - culminating around Kyoto. I try to have at least 1 army per road/route and guard the flanks at sea with navies to prevent landings in my rear, which avoids having reserve stacks and allows me to focus on the front. I find vacilating allies/vassals and their trade would only complicate the issue and the cost of defense against them would outweigh the revenue which they'd generate.

  3. #3
    Infinite Jest Member easytarget's Avatar
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    Default Re: State of the Game

    Quote Originally Posted by al Roumi View Post
    I find vacilating allies/vassals and their trade would only complicate the issue and the cost of defense against them would outweigh the revenue which they'd generate.
    More than one way to skin a cat, which is why these games are fun.

    That said, I think at least one campaign you should try it my way. You only need 2 maybe 3 stacks. Remember, my way no one is left behind to guard anything, so no resources militarily are lost no matter how many provinces you take or how fast you take them. I can easily take half a dozen a year this way. And if I'm at all elegant about my planning and leave a vassal an opening, they take provinces too. There's no cost to defense here, this is all offense with trade partners created just as a freebie side benefit.

    And there are no bad allies, because really there are no allies in TW in the traditional sense of the word, there are only allies of temporary convenience.

    When your ultimate goal is the subjugation of the map, everyone is simply part of my plan

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