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  1. #1
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Faction Slot

    Yes there are indeed two remaining faction slots for EBII. We fully intend to use the remaining faction slots, although this will rely on us attracting new team members (programmers and artists especially). There are a few suggestions floating around out internal forum, but for the moment we are trying to focus on getting the remaining factions up to the level of quality required for the first release. A Thracian faction, perhaps the Odrysian kingdom, would be an interesting choice but unlikely considering we have no active historians who focus on Thrace. Never fear though, Thrace will be well represented in the future by regional troops and ethnicities for role playing.
    Last edited by Tux; 07-07-2014 at 10:05. Reason: small correction :)



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  2. #2
    Member Member alexkon3's Avatar
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    Default Re: Faction Slot

    Cool. Thanks for the answer. Yeah the Odrysians would be interessting. what a shame that you don't have a historian for that. I would help if i could but i am no historian sadly xD as long as my beloved Rhomphaiaphoroi are in eb i'm happy^^
    thanks again. I'm reaaaaaly hyped for the first build xD

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  3. #3
    Member Member I_damian's Avatar
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    Default Re: Faction Slot

    Quote Originally Posted by Brennus View Post
    Yes there are indeed two remaining faction slots for EBII. We fully intend to use the remaining faction slots, although this will rely on us attracting new team members (programmers and artists especially). There are a few suggestions floating around out internal forum, but for the moment we are trying to focus on getting the remaining factions up to the level of quality required for the first release. A Thracian faction, perhaps the Odrysian kingdom, would be an interesting choice but unlikely considering we have no active historians who focus on Thrace. Never fear though, Thrace will be well represented in the future by regional troops and ethnicities for role playing.
    Meh, for Thrace just copy the Gauls but make them shirtless, hairy and give them Falcatas. We all know these barbarians had no culture and were all exactly the same except for different sized weapons. The Romans told me so. Also the Greeks.
    EBII has finally released. All hail the EBII team!

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  4. #4

    Default Re: Faction Slot

    Judeans, finally, if Jerusalem was actually represented in EBII. But you'd think early Judaism would make a good culture, and I can't believe they weren't important enough in the time period.
    Last edited by Mouthwash1; 08-07-2014 at 11:46.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction Slot

    Quote Originally Posted by Mouthwash1 View Post
    Judeans, finally, if Jerusalem was actually represented in EBII. But you'd think early Judaism would make a good culture, and I can't believe they weren't important enough in the time period.
    They were a subject people who didn't form a siginificant state of their own until the Hasmoneans over a century into the timeframe. The purpsose of the mod is to pick out those significant in or around 272BC. If the mod were set in 100BC instead, for example, the faction list would be completely different.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Faction Slot

    Perhaps one of these?

    - Galatia
    - Atropatene
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  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Faction Slot

    Quote Originally Posted by Mouthwash1 View Post
    Judeans, finally, if Jerusalem was actually represented in EBII. But you'd think early Judaism would make a good culture, and I can't believe they weren't important enough in the time period.
    Well our Mod's starting point predates an independent Jewish political entity by about 160 years and predates judaism by more than 300 years.
    Also they would indeed control about one province of our map during about one third of our time frame. But there are 199 provinces on our map and a lot of those provinces are based on political or tribal entities that controlled them for a certain period. Hence I don't think they held such an important place.

  8. #8

    Default Re: Faction Slot

    Considering that the game is not compllete, and some faction are unconpleted, like the romans ( historically the most impotant faction) wich dont have any late unit ready, i think it's stupid talk about jewish faction!

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction Slot

    Quote Originally Posted by Gneisenau View Post
    Considering that the game is not compllete, and some faction are unconpleted, like the romans ( historically the most impotant faction) wich dont have any late unit ready, i think it's stupid talk about jewish faction!
    I think the two open faction slots are a lot more important than the Augustan reforms for the Romans.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #10
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Faction Slot

    Quote Originally Posted by QuintusSertorius View Post
    the Augustan reforms for the Romans.
    Not sure whether they'll make it, but if they do that will not likely be any time too soon. We have quite a shortage of modellers and skinners.
    Those we have are putting some fine work together though.

  11. #11

    Default Re: Faction Slot

    Quote Originally Posted by QuintusSertorius View Post
    I think the two open faction slots are a lot more important than the Augustan reforms for the Romans.
    i think it's better for gamer, like for the developers, to have 2 faction less, but the game complete, especially if the new faction are historically insignificant, like the jewish... if you move the starting date to 1948 AC, and if with the m2tw engine it's possible make a "smart missle" unit, we can talk about it...

    about the romans, in EB they have 35 units, only with polyb hastati (like eb2), they are 12, (1/3), not good..
    i'm not a spqr fan but i think, (specially if a game want to be historically accurate) this is a lot more important than a people whose most important act of war was hiding in an impregnable fortress, which was promptly destroyed, and certainly not by camillian troops
    Last edited by Gneisenau; 08-08-2014 at 09:18.

  12. #12

    Default Re: Faction Slot

    Quote Originally Posted by Moros View Post
    Well our Mod's starting point predates an independent Jewish political entity by about 160 years and predates judaism by more than 300 years.
    Whatever you call it, shouldn't it at least be recognized as a culture? It would be at least realistic to have to manage or assimilate them.

  13. #13
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: Faction Slot

    They are mentioned but they are one of several peoples in that region and are already probably represented by the in game cultural groups. I'm not sure if they would still be considered arid nomads at this point in time, likely eastern imperial. Point is they are just one of a ridiculously large number of peoples and don't merit much, if any, special attention during this time period. This is just my opinion anyway.



  14. #14
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Faction Slot

    Quote Originally Posted by Mouthwash1 View Post
    Whatever you call it, shouldn't it at least be recognized as a culture? It would be at least realistic to have to manage or assimilate them.
    We really can't be going anymore into detail as we already do. We already have set ourselves the goal of writing extensive 198 province descriptions (not all are finished though), and of course the judeans get mentioned in the province they were part of. What more should we do? They were a peaceful and one of many ordinary ethnicities the Hellenes ruled. Sure they would have a regional impact on politics 160 years later and a large cultural impact hundreds of years later, but that isn't very relevant to the period we are depicting.

    What aspect or trait of the jewish ethnicity in first half of our period should have such an influence on the political world it needs to be represented somehow? And why should we focus on the possible peculiarities of this ethnicity when there are hundreds on our game map who all have their peculiarities, which we obviously can't include.

  15. #15

    Default Re: Faction Slot

    Personally I have always been more interested in having more Germanic factions in EB like the Chatti or the Cimbri and making them hordable to create a more dynamic hording effect in Germania. Years ago I created a mod for BI and created just such an effect using large hordes. The effect that it created was that when a Germanic faction horded they destroyed surrounding settled Germanic factions who then also horded creating a domino effect that every now and then seriously threatened the borders of settled nations . It made conquering Germania a very dangerous proposition as the result was like lighting a powder keg.
    Just an Idea I thought I would pass on
    Goth
    Last edited by Goth47; 08-08-2014 at 15:45.

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