I found a really good mod for Oblivion! It was called "Oscuro's Oblivion Overhaul" and it overhauls pretty much every aspect of the game, except for graphics (iirc, it has been several years!). Basically it removed level scaling entirely and introduced a living economy, so if you sold something to a shopkeeper for 500 Septims, the shopkeeper would have 500 less Septims. You couldn't just sell every single thing you had to one shopkeeper. It made heavy armour way heavier, you ran way slower in it. Enemies did way more damage and so did you, potions healed over time instead of instantly so you couldn't spam them, you leveled up much slower and best of all - enemies didn't scale. So in vanilla Oblivion you could go into basically any other cave/fort/ruin when you were level 1 and all the enemies were also level 1. In the OOO mod they had set levels, so if you went into the wrong cave you'd get killed in one hit by a level 50 wizard.
I remember getting to level 10 in OOO and thinking I'd be powerful enough now to go and kill the vampires that lived underneath the arena in the Imperial City. You could get to that area through the sewers by going down a well somewhere in the Imperial City Market District. I killed one or two vampires (with great difficulty) then got absolutely wasted by a vampire lord. He just hit me with a gigantic ice spell that killed me in one hit. So yeah, no matter how powerful you got in OOO there were always enemies way bigger than you that you'd have to avoid or run away from.
I can have fun playing like this in EB because I can start a fresh game as a totally new faction and play for 100 turns or so, which takes several days (or weeks even), and read all the new building and unit descriptions and stuff. It stops being fun though when you've played Skyrim for almost 400 hours (according to STEAM) but have never got further than travelling to High Hrothgar to meet the Greybeards because you always feel way too rich and powerful by that point. :(
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