To be fair I am playing with mods that gives/removes bonuses. From what I know in the vanilla game, the minor factions get a large monetary sum each turn while the larger ones also get some money, but not as much as the minor factions.
To be fair I am playing with mods that gives/removes bonuses. From what I know in the vanilla game, the minor factions get a large monetary sum each turn while the larger ones also get some money, but not as much as the minor factions.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Oh yeah what mod is that?
I've been playing around with battles to see when the animation stuttering stops and I've played some bits of the prologue. It's amazing fun to use ballistas in first person mode while watching in slow motion how the rocks you throw at people roll through formations.
Also, it is possible to lose the prologue. I've done so and Rome got all angry and grrr with me and replaced me/Silanus/Mark Strong with someone else who then autoresolved his way to Salernum.
Radious. Gives the major AI factions more money to survive.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Do you know if there is some mod that does just that without anything else? Or is there like a Radious light, without all the new units and stuff?
Look up "Guaranteed major faction empires" in the Steam workshop or "Minor factions are minor."
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
The minor faction extra cash bonus was removed in patch 12 or 13. One can feel it very well when playing as Romans against Etruscans. The latter have become real pushovers.
The main minor faction "bonus" now is that they're many, creating multiple fronts for larger AI's.
To succeed, Roman AI should have way more than Italy by turn 40.
Last edited by Slaists; 07-25-2014 at 14:27.
I typically like the fact that minor factions can succeed. Just because this is historically based I don't want to see Rome get massive every play though. That would get exceedingly boring. I like to see small factions get large empires. Just my opinion though I guess
If living is nothing dieing is nothing then nothing is everything and everything is nothing
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I like the same, yet, I'd like to see Rome have a good chance of becoming big, especially if the player is some far-away faction not messing things up for Rome from the start. Now, it seems, the chance for Rome to become big is pretty miniscule if non-existent.
On top of that, Roman late roster is so strong that it would be fun to face them in late game. All the other rosters cannot compete with player's maxed out armies at that stage. The Roman one would be interesting to face.
Every faction can field dangerous armies late game if the AI knew how to go for big provinces and deliberately upgrade them for production.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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wrong thread
Last edited by Slaists; 07-28-2014 at 14:08.
Oh yeah...I've given them maybe 80 to 100k over a 70 year period in the game. With those type of resources they just dominated the Italian peninsula and got really strong. Luckily for me I'm good at generating money in this game. It just sucked when I had to declare war on an "ally".
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