From my experience, I'd agreed with the conclusions of the research. Just the other night, I couldn't decide which of the several games I'm currently playing I wanted to play. How did I want to spend the next few precious hours of a Saturday night? I guess this is why, up until the past year, I'd play one game to death before moving on. It made "what will I play today?" easy, but I didn't get to play very many other games that way. I always felt a little jealous(?) of other gamers here at the Org that played so many other games concurrently...and I've missed playing a lot of classic games that way too. Therefore, I decided to try it. While I am enjoying experiencing more games, it does make my decision on which game to play a hard decision when it shouldn't be.
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Yep, that's what struck me about the article, the anxiety of lost opportunity. When presented with multiple good games you could potentially be playing right now, what we're doing instead is typing on this forum commiserating about our indecision. You have to chuckle at that.
My solution has been to play only a few games exhaustively at a time. So I still present myself with choices, only I narrow them sufficiently to prevent inaction or anxiety robbing me of enjoying the choice made. Right now I'm playing exactly two games: Divinity: Original Sin and MTW2 SS 6.4.
On a broader front I've removed a few distractions as well, as one example, cable TV has been gone for nearly a year at this point. Funny how little you miss such things once you're out of the habit of doing them. Reducing clutter of options works on a variety of fronts.![]()
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