If you are doing a fantasy world, it is all good for some things to make sense and be realistic. However, to add that air of the mystic and mysterious, some things need to be "just because". I had a period during my D&D days where I strove for realism. The problem was, I got so focused on realism, my world started losing some of the magical wonders that make fantasy worlds so likeable and awesome. So, I started ignoring realism (within reason) and going for things and situations that added that sense of wonder back into my campaign.
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