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Thread: Tribes, do they have a gameplay effect?

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  1. #1

    Default Tribes, do they have a gameplay effect?

    Hello again

    I'm still playing my Boii campaign and have tons of fun! Recently I conquered the region of Lugidunon where a building representing the tribe of the "Guotones" (?) is present. besides the ever appreciated historical information, do these tribal icons have any gameplay effects? I noticed that I could only build a Allied governement, but thought this might be because the predominant culture is different from my own.
    The only other province I conquered so far was Noreia where I could build a confederation, making them a full memeber of the Boii.

    many thanks for you answer.

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Tribes, do they have a gameplay effect?

    That building is one of the Germanic migration buildings and should be available only to the Sweboz, maybe Lougiones too but not 100% sure there sorry...

    The Boii do not have access to that particular set of scripts afaik...

  3. #3

    Default Re: Tribes, do they have a gameplay effect?

    Ok, thank you for the explanation. I usually feel bad destroying somwthing unique, therfore I might just keep it. ;-)

  4. #4
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: Tribes, do they have a gameplay effect?

    Why would you massacre those poor Guotones? :P



  5. #5

    Default Re: Tribes, do they have a gameplay effect?

    my tribe is young and needs the money...;-)

    (But actually they're still around atm)

  6. #6

    Default Re: Tribes, do they have a gameplay effect?

    In my Sweboz campaign I noticed that migrating the Rugonis (from Rügen ;) gets you a 10% discount on shipbuilding and a bonus on trade. it would be nice to have the rest of the tribes beeing more varied too. Other than that I believe that on of your FMs can get a trait from it if he emerges in a region with certain tribes.

    I think its still under heavy developement as for me at some point all new faction members emerged from the same settlement (not even the capital). Would be nice to see, beside direct settlement boni (or recruitment boni for other tribes) that for example if a new guy emrges in a settlement where you have two or three tribes he will be affiliatet randomly to one of them. Now lets say he's Vandale or Anglii he gets bonus for pillaging but is not a good administration.. Well thats actually how its intended as I understand it right now. Just needs to be a bit more fleshed out. It does work to some degree right now.

  7. #7
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Tribes, do they have a gameplay effect?

    Quote Originally Posted by Antigonos Karchedonios View Post
    Hello again

    I'm still playing my Boii campaign and have tons of fun! Recently I conquered the region of Lugidunon where a building representing the tribe of the "Guotones" (?) is present. besides the ever appreciated historical information, do these tribal icons have any gameplay effects? I noticed that I could only build a Allied governement, but thought this might be because the predominant culture is different from my own.
    The only other province I conquered so far was Noreia where I could build a confederation, making them a full memeber of the Boii.

    many thanks for you answer.
    I believe for the Boii Faction this "Guotones" is a mix up of the Celtic Cotini, located in Slovakia and southern Poland characterized by the Púchov culture and Tyniec group due to Tacitus' render "Gotini" in Germania. Some have wrongly mistaken the Cotini for the Germanic Gutones confederation. Here we need to change "Guotones" to "Cotini" or some such east Celt-like literation.
    Last edited by cmacq; 09-26-2014 at 02:40.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

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