Are you saying that the graphic is switched around only occasionally? That's really weird.
We're trying to get around this issue.
We've had reports of new family members starting out as starving, but they should quickly get supplied when in a town and not lose them again. Could you try to save the game before each end turn, and when it happens again, give us the savegame directly before it happens?
Others have also reported this trait getting awarded in inappropriate situations. Looking into it.
Agents are limited by the number of settlements you control, yes, albeit indirectly. Diplomats are limited based on settlements with installed government, while spies and assassins are limited based on settlements with markets and caravans.
At the top of mods/EBII/data/battle_config.xml are global lethality ratios. You can fairly easily experiment with these to find the combat pace you prefer.
The PSFs don't contribute income directly. You can have one free upkeep unit in them, which can be worth quite a bit. If an enemy holds a PSF in your territory, it will mean a penalty on your income due to devastation.
There is a cinematic for this? I don't think I've ever seen it. I don't know how we'd disable it for only certain settlements, unfortunately.
Nothing to do with the spy. @Arkay, is there any chance you could take a look at these and see if you can improve the areas which are accessible?
Presumably the ocean is harder to render, I don't know what can be done.
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