mine was save game compatible btw
had only 1 sweboz siege battle the enemy sailed noticed that cavalry won't charge directly into my spearman but waits till his infantry units catched up with them
but didn't play any open battle yet
They weren't just good charges, the unit wheeled around to the back of my troops before charging. One siege battle sallie and an open battle with Pritannoi and quite impressed with how the enemy uses its units, protecting its flanks and rear. One thing, that happened with the old BAI as well, in a sallie...the enemy leaves the gates and runs its army all the way to the other side of the settlement...and then comes back
I've only had time to try a few turns with the BAI patch in a new Eperiote VH/H campaign and so only one open field battle and one siege with an enemy sallying.
The open field battle as against two units of rebel medium spear-men against my larger balanced force, so not a good test and I didn't notice much difference.
For the siege I waited the 4 seasons besieging the town on the eastern end of Sicily and the enemy sallied on schedule. They seemed to emerge more quickly and attacked my formations more aggressively. For receiving a sally of equal or greater numbers I generally pull back initially and form up my troops in a preferred battle line. Because of the enemy aggressiveness I was unable to pull back as far as I had intended before forming my line. Other aspects of the battle seemed similar to the original AI, though the enemy cavalry was a driver in slowing down my initial deployment as they were persistent in harassing my troops as I attempted to move them back into the formation I wanted for receiving the enemy.
Just got it now. I will test it tonight.
The AI seems to be better but I have CTD after a battle twice now. Not sure if that is related.
I will get back to you a bit and see if it persists. I was using Piter AI at the time and i switched back to the CAI v.2. It is save game compatible right? (BAI and the CAI)
Bookmarks