Last edited by Elzeda; 09-23-2014 at 16:49.
To get Numidian reforms you have to convert 3 camps into cities by building maximum level of farms, then the conversion option will appear.The reform allows you to establish satrapies or royal administration in "urbanized settlements", i don't know what that is but it seems to be cities with urban administration above a certain level of population and maybe not having high nomadic culture. These governments allow you to build mid-high level buildings as well as offer better access to units.
Well, quoting him directly from TWC :
Certainly looks like it's not working.I had my intelligence ready for them and they assassinated their commanders, they would aimlessly wander around. i don't know if they would of attacked anything if i left their commanders but they seemed lost in the dessert.
I think I found the problem. The script gives them
And this is the description of the trait in particular :HighPersonalSecurity 4
I'm not entirely certain what needed to be used, but I'm fairly certain "HighPersonalSecurity 4" is not it. "4" is the effect. Maybe it needed to be "3". Or maybe the text needs to change also. As I said, I'm not entirely certain of the correct name to use.Trait: HighPersonalSecurity
; o Watchful (1): <PersonalSecurity> 1
; o Security_Conscious (2): <PersonalSecurity> 2
; o Obsessed_by_Security (3): <PersonalSecurity> 4
Trait HighPersonalSecurity
Characters all
NoGoingBackLevel 1
AntiTraits LaxPersonalSecurity, Trusting
Level Watchful
Description Watchful_desc
EffectsDescription Watchful_effects_desc
Threshold 1
Effect PersonalSecurity 1
Level Security_Conscious
Description Security_Conscious_desc
EffectsDescription Security_Conscious_effects_desc
Threshold 2
Effect PersonalSecurity 2
Level Obsessed_by_Security
Description Obsessed_by_Security_desc
EffectsDescription Obsessed_by_Security_effects_desc
Threshold 3
Effect PersonalSecurity 4
Oh, by the way, your culture stays the same after the reform as Numidia :3
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