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  1. #1

    Default Re: Reform requirements

    And thank you for testing the Sweboz reform Nightshift! OP updated.
    EDIT : btw did you get a message telling you, or was it a "silent" reform?

    Quote Originally Posted by Arzeal View Post
    Can anyone please check about Bosporos? Do they get a reform or I have to stick with classical hoplites for a really long time?
    AFAIK There are none yet, again AFAIK because they are missing units anyways.
    Last edited by Elzeda; 09-23-2014 at 16:49.

  2. #2

    Default Re: Reform requirements

    To get Numidian reforms you have to convert 3 camps into cities by building maximum level of farms, then the conversion option will appear.The reform allows you to establish satrapies or royal administration in "urbanized settlements", i don't know what that is but it seems to be cities with urban administration above a certain level of population and maybe not having high nomadic culture. These governments allow you to build mid-high level buildings as well as offer better access to units.

  3. #3

    Default Re: Reform requirements

    Quote Originally Posted by Qvintvs View Post
    To get Numidian reforms you have to convert 3 camps into cities by building maximum level of farms, then the conversion option will appear.The reform allows you to establish satrapies or royal administration in "urbanized settlements", i don't know what that is but it seems to be cities with urban administration above a certain level of population and maybe not having high nomadic culture. These governments allow you to build mid-high level buildings as well as offer better access to units.
    Thank you for testing and sharing! OP updated accordingly :)

  4. #4
    EBII Council Senior Member Kull's Avatar
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    Default Re: Reform requirements

    Quote Originally Posted by Elzeda View Post
    Tips
    Something I realized from Mantaprey's experience : the script is heavily tied to the family members that spawn with the mauryan armies. Killing them counts as defeating their army, even if you used an assassin instead of an army. Also, assassinating the FM basically turns the mauryan army into a normal eleutheroi army, as opposed to one that will aggressively siege certain settlements of yours.
    They have a trait designed to prevent this, but it may not be working. Thanks for the tip!
    "Numidia Delenda Est!"

  5. #5

    Default Re: Reform requirements

    Quote Originally Posted by Kull View Post
    They have a trait designed to prevent this, but it may not be working. Thanks for the tip!
    Well, quoting him directly from TWC :
    I had my intelligence ready for them and they assassinated their commanders, they would aimlessly wander around. i don't know if they would of attacked anything if i left their commanders but they seemed lost in the dessert.
    Certainly looks like it's not working.

  6. #6
    EBII Council Senior Member Kull's Avatar
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    Default Re: Reform requirements

    Quote Originally Posted by Elzeda View Post
    Certainly looks like it's not working.
    Agreed. They are supposed to get an anti-assassin trait. But it looks like that's not happening. Researching.
    "Numidia Delenda Est!"

  7. #7

    Default Re: Reform requirements

    Quote Originally Posted by Kull View Post
    Agreed. They are supposed to get an anti-assassin trait. But it looks like that's not happening. Researching.
    I think I found the problem. The script gives them

    HighPersonalSecurity 4
    And this is the description of the trait in particular :

    Trait: HighPersonalSecurity
    ; o Watchful (1): <PersonalSecurity> 1
    ; o Security_Conscious (2): <PersonalSecurity> 2
    ; o Obsessed_by_Security (3): <PersonalSecurity> 4

    Trait HighPersonalSecurity
    Characters all
    NoGoingBackLevel 1
    AntiTraits LaxPersonalSecurity, Trusting

    Level Watchful
    Description Watchful_desc
    EffectsDescription Watchful_effects_desc
    Threshold 1

    Effect PersonalSecurity 1

    Level Security_Conscious
    Description Security_Conscious_desc
    EffectsDescription Security_Conscious_effects_desc
    Threshold 2

    Effect PersonalSecurity 2

    Level Obsessed_by_Security
    Description Obsessed_by_Security_desc
    EffectsDescription Obsessed_by_Security_effects_desc
    Threshold 3

    Effect PersonalSecurity 4
    I'm not entirely certain what needed to be used, but I'm fairly certain "HighPersonalSecurity 4" is not it. "4" is the effect. Maybe it needed to be "3". Or maybe the text needs to change also. As I said, I'm not entirely certain of the correct name to use.

  8. #8

    Default Re: Reform requirements

    Quote Originally Posted by Elzeda View Post
    And thank you for testing the Sweboz reform Nightshift! OP updated.
    EDIT : btw did you get a message telling you, or was it a "silent" reform?
    Silent! 3 of your units get replaced by "Late germanic.." with slightly better stats.

  9. #9

    Default Re: Reform requirements

    Oh, by the way, your culture stays the same after the reform as Numidia :3

  10. #10

    Default Re: Reform requirements

    Quote Originally Posted by Qvintvs View Post
    Oh, by the way, your culture stays the same after the reform as Numidia :3
    Yes, that is implied in the OP, unless stated otherwise.

    ------

    Thanks Nightshift, OP duly updated. I also added some interesting info to Taksashila. The script is slightly abusable. You can win your independance with a higly trained assassin. Well, partially.

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