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  1. #1
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Rebel guidance.

    I don't play BI, but this seems similar to what happens in R1. If the city was once in the hands of a Roman faction, and that faction is still alive, you will often get a Roman rebellion rather than a rebel one, especially if your culture penalty is high. Sometimes a rebel settlement will revert to it's "originator" or founding faction.

    I mean RED WRE romans, not green rebels.
    I take it that there are no Brutii in BI? Being an expansion of RTW perhaps some weird glitch had the game dipping into RTW coding?

    I was proceding with my usual method "revolt and related annihilation".
    There are better ways of dealing with population unrest that virtually eliminate the rebellion problem.....
    High Plains Drifter

  2. #2
    Think different! Member Matteo's Avatar
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    Default Re: Rebel guidance.

    Quote Originally Posted by ReluctantSamurai View Post
    I don't play BI, but this seems similar to what happens in R1. If the city was once in the hands of a Roman faction, and that faction is still alive, you will often get a Roman rebellion rather than a rebel one, especially if your culture penalty is high. Sometimes a rebel settlement will revert to it's "originator" or founding faction.
    What do you mean with "culture penalty"? And how can I decrease this penalty?

    I take it that there are no Brutii in BI? Being an expansion of RTW perhaps some weird glitch had the game dipping into RTW coding?
    I don't know, maybe. The problems is, while with normal rebels I can easily take the revolted settlement (they have peasants more than anything), with Roman rebels the situation is definitely harder, because they have better units.

    There are better ways of dealing with population unrest that virtually eliminate the rebellion problem.....
    Even if I have reached the status of metropolis and built all structures? In that case, how do you manage the problem? With annihilation you gain a lot of money, first of all... the city keeps quiet for a while (also 10-15 turns), finances are always positive and population's happiness is green. If you have a better way, feel free to let me know.

    How can I convert to Christianity? I read somewhere that it's better for a large empire than Paganism.
    Last edited by Matteo; 09-28-2014 at 17:10.

  3. #3
    Requin Member Vincent Butler's Avatar
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    Default Re: Rebel guidance.

    Quote Originally Posted by ReluctantSamurai View Post
    I don't play BI, but this seems similar to what happens in R1. If the city was once in the hands of a Roman faction, and that faction is still alive, you will often get a Roman rebellion rather than a rebel one, especially if your culture penalty is high. Sometimes a rebel settlement will revert to it's "originator" or founding faction.



    I take it that there are no Brutii in BI? Being an expansion of RTW perhaps some weird glitch had the game dipping into RTW coding?



    There are better ways of dealing with population unrest that virtually eliminate the rebellion problem.....
    No, there are no Brutii, it is just Eastern and Western Roman Empires and their respective rebel factions, Eastern and Western Empire Rebels, which is what Roman revolts become. Yeah, RS, the Western Empire Rebels are darker green, Eastern Empire Rebels lighter green. And they will attack your cities like any other faction. And then there is the Romano-British, which emerge when you kick Rome out of Britain. Their Grail Knights are tough, about like Cataphracts if I remember right, and they get British Legionaries, who are very good as well.
    Culture penalty is caused by differences in the cultures of the factions, Romans are similar to each other, barbarians are similar. Mainly buildings and religion (in BI) are the cause of problems, if you get more of your buildings, especially by building over theirs, that will decrease culture penalty. Also taking over without wiping out the population will have some until they become assimilated.
    As to converting to Christianity, build monasteries instead of pagan shrines. That gives the Franks the best cav unit in the game, the Paladin. And if your family member is pagan, and you want Christianity, get him somewhere else. The Franks get very few Christians, in my experience, but the monasteries and hermitages help.
    Last edited by Vincent Butler; 09-29-2014 at 05:09.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

  4. #4
    Think different! Member Matteo's Avatar
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    Default Re: Rebel guidance.

    Quote Originally Posted by Vincent Butler View Post
    And then there is the Romano-British, which emerge when you kick Rome out of Britain. Their Grail Knights are tough, about like Cataphracts if I remember right, and they get British Legionaries, who are very good as well.
    Yep, that's all true what you said but truth be told I didn't find so much problems to defeat them, they appear right near Londinium. I was so sure I'd win that I used the auto-resolve for the battle. They appear just one time, at least in my case.

    Culture penalty is caused by differences in the cultures of the factions, Romans are similar to each other, barbarians are similar. Mainly buildings and religion (in BI) are the cause of problems, if you get more of your buildings, especially by building over theirs, that will decrease culture penalty. Also taking over without wiping out the population will have some until they become assimilated.
    I immediatly take down the Christian temple when I get a Roman city, then I start to build mine and all remaining structures. Am I doing well? Should I destroy the gov's palace too?

    As to converting to Christianity, build monasteries instead of pagan shrines. That gives the Franks the best cav unit in the game, the Paladin. And if your family member is pagan, and you want Christianity, get him somewhere else. The Franks get very few Christians, in my experience, but the monasteries and hermitages help.
    At this moment I'm right in the middle of the war with WRE, I think if I convert my nation to Christianity now, there will be issues to manage (unrest, revolts and so on, right?), at the least at the beginning. Do you suggest me to do this thing when I have finished with Romans?
    Last edited by Matteo; 09-29-2014 at 06:46.

  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Rebel guidance.

    With annihilation you gain a lot of money, first of all... the city keeps quiet for a while (also 10-15 turns), finances are always positive and population's happiness is green.
    While extermination appears to gain you money, in reality it costs you. Unless the monetary system works differently in BI than R1, more people=more taxes. Kill those people and you get money from looting (which arguably can be useful, at times) but your tax base goes down and therefore your income. If you are so inclined, calculate the amount of taxes you gather from a given city population for 15 turns and compare it to what you gained from looting + the taxes from a reduced population (to say nothing of eliminating city unrest). If you're then convinced extermination isn't necessarily the best way, then you are ready for ZPG economics. If you are not convinced...then by all means carry on in true Mongol tradition
    Last edited by ReluctantSamurai; 09-29-2014 at 14:59.
    High Plains Drifter

  6. #6
    Requin Member Vincent Butler's Avatar
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    Default Re: Rebel guidance.

    RS has a thread on zero population growth, to where he doesn't have unrest issues. I have not made it work for me, probably executing it wrong, whatever, we all have our different styles. You can't tear down the governors building, you will just have to advance over it. And that building causes 20% unrest. Yes, if you automatically tear down pagan buildings and build Christian or vice versa, you will have problems with unrest. Your best bet is to see what religion your family member is, what buildings are in the town, and what the town's religion is.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

  7. #7
    Think different! Member Matteo's Avatar
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    Default Re: Rebel guidance.

    This is the current situation...



    ... pretty messed up, huh?

    I'm trying to blow up WRE because I want to know if, once destroyed, my settlements will revolt into Roman rebels still, or if they finally will revolt into grey rebels.

    I'm having some difficulties managing my empire though, I know it's not that big but dudes... you have to keep under control each settlements on every turn, to see if everything is okay, then you have to re-train troops in frontline settlements (I have Samarobriva and Mediolanum constantly attacked by Alemanni and ERE). At the same time, being far from the capital is creating me some problems with bribe, I moved the capital from London to Northern Italy (Mediolanum) and Tara's pop is often unrested due to bribe.

    Any tips?
    Last edited by Matteo; 09-30-2014 at 09:56.

  8. #8
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Rebel guidance.

    As for the campaign, Vincent is a BI player so perhaps he can chime in Looks ominous with that extensive Eastern faction bearing down on you

    As for city management, I'd need to see a detailed city info screen to evaluate....
    High Plains Drifter

  9. #9
    Requin Member Vincent Butler's Avatar
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    Default Re: Rebel guidance.

    Quote Originally Posted by Matteo View Post
    This is the current situation...



    ... pretty messed up, huh?

    I'm trying to blow up WRE because I want to know if, once destroyed, my settlements will revolt into Roman rebels still, or if they finally will revolt into grey rebels.

    I'm having some difficulties managing my empire though, I know it's not that big but dudes... you have to keep under control each settlements on every turn, to see if everything is okay, then you have to re-train troops in frontline settlements (I have Samarobriva and Mediolanum constantly attacked by Alemanni and ERE). At the same time, being far from the capital is creating me some problems with bribe, I moved the capital from London to Northern Italy (Mediolanum) and Tara's pop is often unrested due to bribe.

    Any tips?
    Actually, when you wipe out WRE, the WRE rebels will become the new WRE. BI was hard, finances are more difficult than in RTW. I would advise lots of Heerbann to deal with ERE, preferably Francisca Heerbann, who are one of the top 5, and I think top 3, infantry units in the game. Axe and Sword Heerbann can hold their own against most Romans, and can beat most other troops. Saxon Hearth troops and Roman Comatatenses/Plumbatarii are better than Francisca Heerbann, and that is it, I think. By the way, in BI, First Cohort have better stats than standard Cohort. ERE trains Hippotoxotai (cav archers). WRE gets Bucelarii, who are crossbowmen who if I remember right are effective against armour. Roman cav is overall decent, nothing spectacular, though they do have some elite cav units. Oh, WRE gets an elite spear unit as well, for those who don't know.
    Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1

    In peace there's nothing so becomes a man
    As modest stillness and humility:
    But when the blast of war blows in our ears,
    Then imitate the action of the tiger;
    -Henry V by William Shakespeare

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