
Originally Posted by
mogami
Hi, How are refresh rates determined? What does city population actually represent? (what is scale) At start the city of Rome has a population of 9.5k (compared to 7.5k in vanilla RTW)
With population reduction the city could build fewer then 40 units (2 stacks with unit scale set to huge) The cities tax base would collapse long before ever actually recruiting 40 units. I'm going to test (since we are all really beta testers) how long is needed to recruit 40 units just from city of Rome.
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