Quote Originally Posted by mogami View Post
Hi, How are refresh rates determined? What does city population actually represent? (what is scale) At start the city of Rome has a population of 9.5k (compared to 7.5k in vanilla RTW)
With population reduction the city could build fewer then 40 units (2 stacks with unit scale set to huge) The cities tax base would collapse long before ever actually recruiting 40 units. I'm going to test (since we are all really beta testers) how long is needed to recruit 40 units just from city of Rome.
Refresh rates are determined by the unit - each entry in the EDU has a number for how quickly the pool fills up once it's available to recruit. I'm guessing there's probably a multiplier for the size of settlement, and maybe some hidden resources or other building triggers too. City population represents the number of adult male citizens or families, but has nothing to do with recruitment at all. I've no idea if that's hardcoded in the M2TW engine.