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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Attila dev blog thread

    Ok so there is a new dev blog out, detailing how marriages and agents and how they will be used in the game.

    Linky

    So to sum up, marriages are back in Attila, and not the flimsy ones we had in Rome 2, but now you can marry into other nations which I think is pretty damn cool. They also carry quite the diplomatic bonus so offering up a daughter to another faction has its uses to gain favor.

    As for agents, not all of them can do actions on enemy armies and cities. It seems like champions can attack enemy characters but not the armies as a whole, priests (formerly dignitaries in Rome 2, can only act on your settlements and enemy agents, and spies can act on enemy armies and enemy agents.

    Also the UI now reminds me of a M2TW/Rome2 hybrid which is pretty nice I think.
    Last edited by Hooahguy; 12-01-2014 at 19:31.
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  2. #2
    Assassins Guild Member The Outsider's Avatar
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    Default Re: Attila dev blog thread

    Quote Originally Posted by Hooahguy View Post

    Also the UI now reminds me of a M2TW/Rome2 hybrid which is pretty nice I think.
    You know mate, it reminds me of MTW1 with those old parchaments and black pen (?) drawings, i missed those days so much and this brings many good memories.

  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Attila dev blog thread

    So this isnt a dev blog but Lionheartx10 did a faction preview and seems to got a dev version of the game. Its long, just started watching it myself.

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  4. #4

    Default Re: Attila dev blog thread

    Interesting video, lots of info there. The Goths' encampment option is intriguing. Overall, my impression is a lot more detail available, more options, etc. Just seems to be a richness and complexity here which they'd gone away from with R2, and to which they've now returned. Which brings me to this: I get the feeling that, in terms of gameplay options and details, this is much closer to the game which R2 should have been.

    That said, "it is what it is". Perhaps we would've preferred something like Attila for R2 and didn't get it...but not much use wailing about that now. At very least CA appears to have learned from their R2 mistakes. The ultimate redress would be to go back and completely overhaul R2...but that may be a bridge too far, and probably unrealistic to expect that. Maybe eventually we'll get an R3 that does the period justice.

    In any case, there's a lot to like here, and I'm looking forward to 17 Feb.

  5. #5
    Infinite Jest Member easytarget's Avatar
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    Default Re: Attila dev blog thread

    Reminds me of a prettier version of Rome: Total War Barbarian Invasion.

  6. #6
    Infinite Jest Member easytarget's Avatar
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    Default Re: Attila dev blog thread

    And along the lines of my comment above, look at the vid they released today, sounds like the dev talking about migratory hordes thinks he's just stumbled across a new idea as if he's unaware Rome 1 Barbarian Invasion had this very concept in the game a decade ago.

    http://forums.totalwar.com/showthrea...-and-Migration

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