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  1. #1

    Default Re: Divinity: Original Sin

    Well that was a bit of an anticlimax.
    The Trife was hardly a battle, once my warrior was in tight it was all over. The Void critters are annoying but little else.
    The Dragon battle was long, but again once I parked my warrior in his face I knew where the attacks would be. De-buffed he can be blinded, knocked down, slowed, etc.
    I enjoyed the game :)
    Ja-mata TosaInu

  2. #2
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Divinity: Original Sin

    Yeah, I found the fights where you couldn't control where the damage was going to be the hardest. If they simply decided to RNG, you could get screwed.
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  3. #3
    Infinite Jest Member easytarget's Avatar
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    Default Re: Divinity: Original Sin

    Quote Originally Posted by HopAlongBunny View Post
    Well that was a bit of an anticlimax.
    The Trife was hardly a battle, once my warrior was in tight it was all over. The Void critters are annoying but little else.
    The Dragon battle was long, but again once I parked my warrior in his face I knew where the attacks would be. De-buffed he can be blinded, knocked down, slowed, etc.
    I enjoyed the game :)
    Yep, it was a long slog w/ the dragon, but I liked it, why it took me awhile was because I used summons to deal damage on him and kept my guys back away dealing with what he spawned. Needless to say the summons don't do all that much damage so it took awhile, but I still liked it because it demonstrates what I like about the games difficulty, it's challenging, but it's not stupid save scumming hard in that when you encounter an engagement for the first time you can figure out tactics in battle that will work. So adaption to circumstances works. That's just good game design.

    And as you said, you have a variety of options to bring to bear on him which is a nice reward for tracking down the right package for the job at hand.

    Tiaxez,

    RNG doesn't bother me, I guess I enjoy anticipating the possibility and having constituencies for it.
    Last edited by easytarget; 12-29-2014 at 19:47.

  4. #4

    Default Re: Divinity: Original Sin

    That's cool :) I found the summons did so little damage I kept them back to deal with void critters. The archer would light them up and the summons finish them off.
    The warrior had a complete slate of debuffs; when elemental debuff was applied I would nuke, will: knockdown, blind, poison.
    Keeping Haste and Shield on warrior basically made him immortal and kept damage flowing.
    I agree, the best part about the game is the variety of ways to play it.
    Ja-mata TosaInu

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  5. #5
    Upstanding Member rvg's Avatar
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    Default Re: Divinity: Original Sin

    Did my playthrough not so long ago, it was lots of fun, but i wouldn't care to it again. The game has no replay value for me.
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  6. #6
    Infinite Jest Member easytarget's Avatar
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    Default Re: Divinity: Original Sin

    Yep, to be expected, I don't recall ever playing an RPG where I had any expectation of playing it again.

  7. #7

    Default Re: Divinity: Original Sin

    On my 3rd replay; what can I say I like the game.
    A minor bug; all 3 play throughs I pick up the archer in Cyseal right at the beginning and feed her all arrows/parts/sinews etc. Sometime after finishing the first map, the bulk of the accumulated arrows disappear.
    No, not dumped in a trunk or used up in combat; one day I return to Homestead, group her up and notice almost all the arrows are gone from her inventory.
    Fortunately arrows are plentiful and fairly cheap, I just resent starting from near 0 well into the game.
    Ja-mata TosaInu

  8. #8
    Infinite Jest Member easytarget's Avatar
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    Default Re: Divinity: Original Sin

    Good for you! This is after all a to each his own sort of thing, just because I can't envision ever slogging through any RPG more than once doesn't mean you can't!

    And I gotta say, I'm still a big fan of Divinity, it and Valkyrie Chronicles were the two best games I've played in more than a year.

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