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  1. #1

    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    The only problem they have is that they aren't retreating fast enough (they never did since the release of EB 2.0)
    They do in my game(against hoplites),they throw and retreat and then run away and throw again if the distance is long enough.Did you test them against fast enemy infantry?

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by Thoras View Post
    In guard mode most stay and use the pikes ,but it also depneds on the enmey unit.It is not optimal since they don't really do aything for most of the time,They don't even move the pikes or attack.If one gets through not all but those the men close to that enemy switch,which is better than vanilla Med2 behavior,but still not as good as Rome 1.And would normally result in more men comming through which doesn't happen(weird).Without guard mode they do use the pikes in the begininng to kill quite a few enemies, but the fact that they are marching forward means that they will switch relativly soon.
    Interesting, so Guard Mode actually does something. I wonder if there's an attribute which switches it on by default (so that AI phalanxes don't turn into swordsmen)?

    Quote Originally Posted by Shadowwalker View Post
    I deliberately started a new campaign (as Qart'Hadasht, hehe, must be my 10th EB 2 campaign with them already, I simply love their government system and units).

    I played very defensively, allied with the Massylians, Luso, Arverni and Makedons, didn't even try to defend/save Alalia when the Romans came for it (oddly enough they never seem to come for Nora after that) and in general just sat there building up my little trade empire and hit "toggle_fow" ever so often.

    The changes made to the EDU seem not to alter the campaign balance (which was what I wanted to see and what made me start a campaign at all ). I spent the whole thursday on this campaign and am at turn 253 now. I saw nothing that I never saw before (except perhaps the Ptolemaioi grabbing Sardis from the AS early on).

    So the (still rudimentary, I know) campaign balance is not affected.

    Of course I played a battle or two with the Carthaginian units, too.
    I stood away from the (macedonian) phalanx units.

    The skirmishers behave as they always do since your "unofficial" fix - almost perfectly. The only problem they have is that they aren't retreating fast enough (they never did since the release of EB 2.0). I'm not sure if this is intentional, it's not a big problem for me, though, as I tend to use at least half of my skirmisher units as bait for the enemy cavalry anyway.

    The higher cavalry speed doesn't help avoiding the horses, too. You were absolutely right about the Numidians, by the way.
    This higher speed makes it very much essential to have your own light cavalry wings, since the heavier cavalry can't even nearly move quickly enough to prevent them from (for example) get around your flanks, obliterate your archers and retreat again. Frightening! (And fascinating at the same time.)

    Oh: still no crashes for me, despite the consistency issues you mentioned.
    Thanks for that. Not sure why some people are getting CTDs with the secondary weapon issue and others aren't.

    I wouldn't expect campaign balance to change much, a lot of the alterations are more significant in played-out battles than auto-calc ones.

    Light cavalry are going to get slower in the next update; how are people finding heavier cavalry?

    Quote Originally Posted by Thoras View Post
    They do in my game(against hoplites),they throw and retreat and then run away and throw again if the distance is long enough.Did you test them against fast enemy infantry?
    It's always a tricky balancing act between the skirmish range and throwing range (that distance is smaller now I've shortened ranges slightly), but I'm relieved to hear it's working.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    some feedback...clean new install eb2..maps deleted and stuff
    ...added your files ...
    ctd when starting a new campaign...
    maps deleted and stuff...replaced your files with originals ...
    no ctd ..campaign starts...

    although ...custom battles work....no log,

    might try a new install of everything from scratch.
    Last edited by GRANTO; 01-24-2015 at 17:32.

  4. #4
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Hi everyone warriors.

    At last, I was able to invest some time investigating what was going wrong, and that was my last try:

    I copy-pasted the EDU and projectiles data files over the ones in the Data folder. After that, I deleted the maps.wrm file and started the game. No CTD until I pushed the "Start" button when choosing faction, some seconds with my computer frozen and I was thrown to desktop with violence. I had the log at the fist try, but at the second one it magically dissapeared... Well that is as much as I can do with my knowledge, I accept suggestions.

    EDIT: I achieved to save a log from a new try, I paste some of the last lines below:

    22:58:12.619 [system.io] [trace] file open,,mods/EBII/data/world/maps/campaign/imperial_campaign/descr_faction_movies.xml,6341
    22:58:12.619 [system.io] [info] open: found mods/EBII/data/world/maps/campaign/imperial_campaign/descr_faction_movies.xml (from: C:\juegos\Medieval II Total War)
    22:58:12.683 [system.io] [trace] file open,,0D6C6540,269344
    22:58:12.683 [system.io] [info] open: found mods/EBII/data/text/historic_events.txt.strings.bin (from: C:\juegos\Medieval II Total War)
    22:58:12.687 [system.io] [info] exists: missing mods/EBII/data/world/maps/campaign/imperial_campaign/descr_disasters.txt
    22:58:12.688 [system.io] [info] exists: found mods/EBII/data/world/maps/base/descr_disasters.txt (from: C:\juegos\Medieval II Total War)
    22:58:12.688 [system.io] [trace] file open,,0D6C65B8,1704
    22:58:12.688 [system.io] [info] open: found mods/EBII/data/world/maps/base/descr_disasters.txt (from: C:\juegos\Medieval II Total War)
    22:58:12.760 [system.io] [info] exists: found mods/EBII/data/descr_area_effects.xml (from: C:\juegos\Medieval II Total War)
    22:58:12.760 [system.io] [trace] file open,,mods/EBII/data/descr_area_effects.xml,6954
    22:58:12.760 [system.io] [info] open: found mods/EBII/data/descr_area_effects.xml (from: C:\juegos\Medieval II Total War)
    22:58:12.857 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Thanks, team.
    Last edited by Saigrin; 01-24-2015 at 23:01. Reason: New info

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    I think it overwrites the previous log with the current. Those errors you've posted above have nothing to do with the new EDU, but your first one might have.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  6. #6
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by QuintusSertorius View Post
    I think it overwrites the previous log with the current. Those errors you've posted above have nothing to do with the new EDU, but your first one might have.
    I have no problem waiting for your next release, I only hoped to be of some help ;).

    Best regards, thanks

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quick update, as in the OP I'd said I'll only release material updates, rather than deluging you with a new file every time I tweak some small thing. Fixing the broken phalangite animation issue isn't "some small thing", and I've removed the secondary weapon from the Pantodapoi and Illyrioi phalangites for the time being, along with sorted the funny spacing for the Machimoi phalanx. There's also a host of minor amendments (mostly consistency; so that lancers have the same attack stats with their lances, and all javelineer-skirmishers being equally useful against elephants), but what I haven't finished yet is the reworking of cavalry speeds. That should be in the next day or two, and once done I'll be putting an update here and removing the old one.
    Last edited by QuintusSertorius; 01-25-2015 at 11:43.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



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