Certainly. But that group exists, is very noisy and is one part of the atmosphere when talking about these issues.
We can gain the sense that it's quite a bit above intolerable, since you normally don't include things you're borderline with and certainly not things you find intolerable.
It's in a computer game. Unless you have some super-special equipment on your gaming rig, it's only "look dont touch" there.
I admit I phrased it poorly, "get sex" should've been "get the sexy", as in making sexually titillating women in a game is intended to be sexually titillating.
A major issue is that people want to have things that they like to be non-problematic even when they are problematic.
Take the chainmail bikini as an example. Is it sexist? Yes. If you disagree with that part, would you say that if that's the only gear for female characters, would that be sexist? Can you find a woman in chainmail bikini attractive without being a sexist? Yes, but a lot of people act like they think its impossible (Sarkeesian doesn't, that's why she states that it's ok to like problematic media all the time). And since people don't want to feel like they could possibly be sexist (and a lot of the time they aren't), they resort to chainmail bikinis aren't sexist (because they like them).
It's a scale, yet a lot of people act like the lower scale is completely unrelated to the upper scale. Part of the problem is that the chainmail bikini is something else than simply sexy, yet the only word that are on that scale is sexist.
In general? It blatantly obvious that it's there. It's not universal, but it's there. And not really sublime, unless you choose to overlook it. Take the original art for Divinity: Original Sin. It did not occur to the maker that having a chainmail bikini warrior next to a armoured male warrior is sort of sexist. It got changed after PC brigade complaints.
Because it's the details rather than the general theory that's blurry. The direct influence of killing prostitutes in a video game is hard to measure. But the general media exposure is notable.
Role models are an actual thing and people will take after, even if they're glorified eye candy (Italy got an issue with this after Berlusconi).
Chainmail bikinis as normal is talked about above.
Media is shown to be a major part of influencing norm behaviour.
Add in some facts that females are generally considered as less normative (thus creating that 66% male 33% female are seen as the fair 50/50) are facing a lot more harassment in general, in particular the sexual harassment.
It's coming from somewhere.
We're starting to go in circles. But this is mixing up intentional sexism and casual sexism again. The argument she does in the context she's made before is that we are on casual sexism level, even if the statement by itself would be red as intentional sexism (which I agree would be incorrect. Parts of it is intentional, but the whole is not).
To take an example. Having a female protagonist are very rare compared to a male protagonist (we'll exclude the "pick you gender" type here) and has never been equal in number. Clearly there is a selection process here, even if it is unconscious. This influences marketing. Since women protags are rare, clearly the market doesn't want female protags (this thinking is real and affects funding). This thinking creates gender discrimination, yet no single game is to blame. So without any intentional move, you have discrimination.
To show this and to counter it, it's pretty much impossible to talk about the devs' proven intentions, since each case you look at won't show gender discrimination. It's only taken as a whole and in context, it becomes obvious.
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