
Originally Posted by
QWE_asd
There must be another way that doesn't involve creating a labour-intensive hidden_resource (because not_italy would need to be added to 240-odd provinces). That post is relating to R:TW - do we know for sure the same issue persists in M2TW?
Using celtic, iberia, illyria, punic and perhaps greek1 would do it.
EDIT: In fact in the development build, it's been done a completely different way:
Code:
colony_r2_precursor city requires factions { f_rome, } and building_present_min_level market market_one and not building_present_min_level hinterland_province_e province_038 or building_present_min_level hinterland_province_e province_043

Originally Posted by
QWE_asd
For now, the semi-savegame-compatible solution is:
step1. swap the order of socit and provinc in edb and delete provinc in socit's upgrade (doesn't make sense anyway, one requires italy the other requires not italy).
step2. change condition of colony_r2_precursor to:
colony_r2_precursor city requires factions { f_rome, } and building_present hinterland_roads and building_present_min_level govrome civlib and not building_present_min_level govrome socit
And by the way, what's the region name of Syracusa after rome conquers it? I tried Syracusa and Syrakousai neither works.
No change to the EDB is savegame compatible in EBII. It'll crash your saved game when you attempt to load it.

Originally Posted by
Saigrin
Still playing 2.03c,
I've seen celtiberian Redoi without a ranged attack, when their description tells they should have one.
They've got a primary javelin attack:
Code:
stat_pri 13, 0, javelin, 60, 8, thrown, missile_mechanical, piercing, none, 0, 1
Is it not working?
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