The link for the Unipatch is dead.
"Sorry, but the file you requested could not be found. Please use our searching or browsing capabilities on the left side to help you find the file."
[EDIT] Nevermind, the second server works fine.
The link for the Unipatch is dead.
"Sorry, but the file you requested could not be found. Please use our searching or browsing capabilities on the left side to help you find the file."
[EDIT] Nevermind, the second server works fine.
Last edited by Matt714; 06-29-2015 at 22:49.
It depends on faction, the circumstances in the area, and anything stupid you might have done to that faction in the past etc. etc. Every campaign in Redux is basically different and so its virtually impossible to actually make any universal and reliable predictions on that note. Some factions hold grudges and have typically a harder time to get along - check the design-notes in the "Redux Bonus Material", the "MTW-Redux_ConflictGrid.txt"-file. You will get as good answers as one can get on these things out of that. After all, there are no explicit parameters to control this stuff directly and so its all a matter of circumstances and encouragement and the mere probable results out of all that jazz. "Certainty" is rarely to be had in alliances....
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I have uploaded another extra copy of Unipatch2 at Gamefront as an operational reserve due to the increased demand on that stuff since the Steam-release of MTW. Its an extra failsafe for such potential problems...
- A
About Redux & Steam...
Leviath have kindly confirmed that Redux works just fine with Steam, provided all parts of Redux are also correctly installed. For running Redux on Steam you need to also apply the VI/Gold/v.2.01-upgrade for Redux - this at all times. Also, using the corresponding material of “Unipatch 2” is also recommended all the way - you will get a better experience as a result. I’ll update/clarify the first post somewhat in regards to Steam. Anyhow, he outlines all you need to do to play Redux on Steam like this, and I quote (slightly edited and formatted by me for increased clarity here)...
Anything else, fire away folks...Originally Posted by Leviath
- A
I understand that in REdux there's large variety of new Units. In MTW one of the biggest disappointment I had was when I found that CA decided to make the Varangian Guard,as I was a mostly Byzantine player at that time only recruitable in Early and High,and once you got to late,they simply weren't available ,without anything that replaced them,which left a hole in my army,as I used them for flanking and emergency reserve duty,such as when a heavy cavalry charge devastated my infantry centre. Do units in Redux once I've built the buildings required to recruit them,stay available all through the game?
Having now played the Mod, I'd like to complement you on a extremely well-done job. There's a nice variety of units,and I was rather surprised when I tried taking 3 provinces rather rapidly that looked empty,and I then had to put down several rather unpleasant rebellions as a consequence. I just hope my mercenaries don't decide to strike out for themselves at any point,as my army consists of a large number of them at the moment. Although it is possible to grant merc titles and such? As one of them would be a extremely good governor as well as shaping up to be a reasonable general..
Thanks...
Yup...
Rebels and rebellions are more dangerous in Redux then elsewhere... Always have been...
Nope... Only way that will happen - by conventional means - is him being captured in combat and you ransoming him back - then he becomes a regular troop (while as expensive to support as ever) and can be promoted as such. Its hardcoded stuff...
- A
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