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Thread: Europa Barbarorum 2.08e is released!

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    Default Re: Europa Barbarorum 2.02 is released!

    Greetings and many thanks for the improvements since 2.01.

    Playing as Boii I have to love the new campaign AI (and battle but change campaign AI change is more profound). First time I started campaign in 2.03h I was still thinking about stock medieval 2 total war AI. So ended in a bloody stalemate where me, Lugiones and Sweboz had only the strangth to fend off each other and no economy.
    The first time the enemies attacked a city with full stack when I dared move my stack out of range it was a real shock
    So ended up restarting and now playing much more serious than in the past, thanks to your wonderful effort.

    One thing that I noticed is the Londo Epatoi in 2.03h cannot fire their javelins easily because they skirmish just as they get in range. The range they started retreating was a bit too much with the new infantry speeds, they clearly had more than the necessary distance to flee.
    Can I suggest changing the forced skirmish distance for cavalry in battle_config to 2/3 of the current range? If they have trouble getting out one can reduce the response time a bit.
    Hopefully that will solve the issue. I had tried it in EB 2.01 and it worked beautifully back then. In the process of reinstalling, and I'll give it a try.
    Btw would the current version be save game compatible with 2.03h?

    In the meantime, hat's off gents as usual superb work.

    PS: forgot to say great thanks to the historians for the Boii history and descriptions , very detiled and very nice.
    Last edited by Not_a_Strategist_yet; 07-18-2015 at 08:23.

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