Greetings and many thanks for the improvements since 2.01.
Playing as Boii I have to love the new campaign AI (and battle but change campaign AI change is more profound). First time I started campaign in 2.03h I was still thinking about stock medieval 2 total war AI. So ended in a bloody stalemate where me, Lugiones and Sweboz had only the strangth to fend off each other and no economy.
The first time the enemies attacked a city with full stack when I dared move my stack out of range it was a real shock
So ended up restarting and now playing much more serious than in the past, thanks to your wonderful effort.
One thing that I noticed is the Londo Epatoi in 2.03h cannot fire their javelins easily because they skirmish just as they get in range. The range they started retreating was a bit too much with the new infantry speeds, they clearly had more than the necessary distance to flee.
Can I suggest changing the forced skirmish distance for cavalry in battle_config to 2/3 of the current range? If they have trouble getting out one can reduce the response time a bit.
Hopefully that will solve the issue. I had tried it in EB 2.01 and it worked beautifully back then. In the process of reinstalling, and I'll give it a try.
Btw would the current version be save game compatible with 2.03h?
In the meantime, hat's off gents as usual superb work.
PS: forgot to say great thanks to the historians for the Boii history and descriptions , very detiled and very nice.
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