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Thread: PMTW 2.0 - new map thread

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  1. #1

    Default Re: PMTW 2.0 - new map thread

    Just one point on the map. While the province choices are great, for playability might it be worth thickening up Dalmatia? I'm thinking that if you have a few stacks it's going to be hard to tell who is in Dalmatia and who is in Croatia. By the time you've put in a castle and a port, there won't be much room to stand. And then there's the problem of fitting the name on the map...

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 2.0 - new map thread

    Quote Originally Posted by western View Post
    Just one point on the map. While the province choices are great, for playability might it be worth thickening up Dalmatia? I'm thinking that if you have a few stacks it's going to be hard to tell who is in Dalmatia and who is in Croatia. By the time you've put in a castle and a port, there won't be much room to stand. And then there's the problem of fitting the name on the map...
    Here is a screenshot from a game as Ragusa (Lion of the North).

    raguza.bmp





    There is enough space for everything. If there will be any problems it won't be too difficult to correct them.
    Last edited by cegorach; 02-27-2016 at 12:49.

  3. #3

    Default Re: PMTW 2.0 - new map thread

    Cool! Seeing the thing it looks great - big improvement on generic vanilla provinces.

  4. #4

    Default Re: PMTW 2.0 - new map thread

    There's an error in the old XL map used by PMTW 1.5. See the post by Pons over at TW center. Doesn't sound like it affects much, but no reason why it should be carried forward to any new map

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 2.0 - new map thread

    I will see how it goes.

    I have a devious idea to make a map which is different, but the same in some way.

    It will only be visable in the lines of code, so the visual effect for a player will be exactly the same.

  6. #6
    Member Member dimitrios the samian's Avatar
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    Default Re: PMTW 2.0 - new map thread

    Brilliant stuff !
    I hope you can pull it off ceg
    It would take the workload of Macsen over at the Ancient thread .
    The more maps the better

  7. #7

    Default Re: PMTW 2.0 - new map thread

    Hooo! Welcome back!

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