Results 1 to 30 of 102

Thread: Gameroom policy discussion thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Gameroom policy discussion thread

    The LoZ game on TWC, there was repeated and sustained cheating by a dead townie in the tags, for example. Same difference, using board functions to break the no communication after dead rule. And you can thank posts there and leave comments (rep system)

    It's banned on a lot of boards and in El Barto's game I think it was all innocent stuff, but at the same time, I see the issue with thanking posts in a mafia game because I've experienced similar things before, and it's banned on other sites for a reason, and people from other sites push all the boundaries, like if cyphers are allowed, they'll post cyphers and talk to each other in encrypted communications that they worked out prior to the game and it's all legal because it's not illegal. Just as an example.

    Happened during the champs series on 2+2 with people who were not natives to that board, since it was legal, it was allowed in the game and disallowed in future games.

    Basically the rule exists because people find new and innovative ways to break the spirit of the game, but not the rules which were laid out.

    And good for them, they're being creative. But I don't want that tactic used.
    Last edited by Askthepizzaguy; 03-05-2016 at 09:09.
    #Winstontoostrong
    #Montytoostronger

  2. #2
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: Gameroom policy discussion thread

    I mentioned this in the other thread, but I personally have no issue with the thanks system so I'm not going to put a blanket ban on it. If individual hosts want to put the rule in their games for the reasons that Pizza mentioned (or any others) then I'll be happy to enforce them on a game-by-game basis, but at this time I trust our userbase enough where I don't feel I need to go beyond that.

    Should the situation arise where I need to do something more drastic in the future, we have the technical ability to disable the thanking system in an entire subforum, but not individual threads, so it's an all-or-nothing sort of deal unfortunately.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.

    Member thankful for this post:

    Visor 


  3. #3
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Gameroom policy discussion thread

    I still don't see why living people can't thank posts. Or why people can't talk during night. Or why dead players can't talk. Or why people can't be expected to not cheat. Personally, I'm not a huge fan of clamping down so harshly on anti-cheating measures, as that removes features I enjoy, but I can see why you'd do it.

  4. #4
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Gameroom policy discussion thread

    Now this is brought up, I did remember thanking a post as a dead townie, because even if the poster had the wrong conclusions, I wanted to encourage their type of contributions as it was a very interesting post. Though, in hindsight now, it could have looked as if I was supported that conclusion or have been some kind of code.

    But yes, Mafia-spirit is competition. I remember back in the olden days, used to have a bunch of friends I spoke to a lot, and we were constantly trying to screw eachother over, which was frustrating at times, but amusing too. So even though me and Pizza were close, we never trusted eachother at all when it came to a mafia game.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  5. #5
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Zack View Post
    I still don't see why living people can't thank posts. Or why people can't talk during night. Or why dead players can't talk. Or why people can't be expected to not cheat. Personally, I'm not a huge fan of clamping down so harshly on anti-cheating measures, as that removes features I enjoy, but I can see why you'd do it.
    Speaking as an individual Gameroomer, I agree with you and will not implement those rules in games I personally run. But speaking as a mod, I do want to create an atmosphere that's accommodating to hosts. If it's a reasonable enough request, which all of these are, and it comes from a good intention, then obviously I'm not going to deny that request as doing so sets a very bad precedent.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  6. #6

    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Zack View Post
    Or why dead players can't talk.
    If you don't have reveals, then dead talking is fine. But host-confirmed town voices are an abomination.

  7. #7
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Winston Hughes View Post
    If you don't have reveals, then dead talking is fine. But host-confirmed town voices are an abomination.
    Agreed on this point, it definitely has to be one or the other. My personal preference is no reveals + dead talking and I wish more games ran that setup like they used to, but again I'm not going to impose it as a rule on anybody.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  8. #8
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,081

    Default Re: Gameroom policy discussion thread

    You could argue that nightkilled players are close enough to host-confirmed town anyways. I like dead players being able to talk and I like alignment reveals.
    Last edited by Zack; 03-10-2016 at 17:43.

  9. #9

    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Zack View Post
    You could argue that nightkilled players are close enough to host-confirmed town anyways.
    True, though it depends on the set-up, and even if scum are the only killers they at least have control over who gets confirmed.

  10. #10
    Spirit King Senior Member seireikhaan's Avatar
    Join Date
    Feb 2007
    Location
    Iowa, USA.
    Posts
    7,065
    Blog Entries
    1

    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Askthepizzaguy View Post
    The LoZ game on TWC, there was repeated and sustained cheating by a dead townie in the tags, for example. Same difference, using board functions to break the no communication after dead rule. And you can thank posts there and leave comments (rep system)

    It's banned on a lot of boards and in El Barto's game I think it was all innocent stuff, but at the same time, I see the issue with thanking posts in a mafia game because I've experienced similar things before, and it's banned on other sites for a reason, and people from other sites push all the boundaries, like if cyphers are allowed, they'll post cyphers and talk to each other in encrypted communications that they worked out prior to the game and it's all legal because it's not illegal. Just as an example.

    Happened during the champs series on 2+2 with people who were not natives to that board, since it was legal, it was allowed in the game and disallowed in future games.

    Basically the rule exists because people find new and innovative ways to break the spirit of the game, but not the rules which were laid out.

    And good for them, they're being creative. But I don't want that tactic used.
    Fair enough. For me, I learned a very harsh lesson from two of my early games about people violating the spirit of the rules, and that's probably why I made it a bolded point of emphases in my opening posts to follow the spirit of the rules that I lay out. It's worked pretty well for me since then. But, then again, there's only so much to be done once the damage is inflicted.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO