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  1. #1
    Member Member LordK9's Avatar
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    Default Re: The faction you could never handle

    The bigger the empire, the more likely it goes into revolution. Many a game looked like I was stuck then, boom, chaos in the neighboring empire. Waiting might be key but going after Egypt probably more fun.

    PS - currently playing Med II - a few things like movement, fighting on the walls, and how the Pope is handled I like better but they truly dumbed it down; I miss revolutions, six month turns (each season is two years! - give me a break!), returning kingdoms when a "lost" heir returns, and new AI kingdoms (Switzerland, Burgendy, etc.). The Mongols still follow you all over the map though - would have been nice to fix that.

  2. #2
    Member Member Gilrandir's Avatar
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    Default Re: The faction you could never handle

    Before taking a choice who to attack you should take into account other factors:
    - vices and virtues of the generals who lead the armies you are likely to fight (what if you are luky and some of them have "a good runner" vice);
    - the quality of troops in the respective armies (what if they contain lots of peasants);
    - the valor of navies you are likely to fight (what if yours have more);
    - whether those two factions are allies (if yes one of them can attack you after you attack the other).
    Moreover, you can try to create a decent general (at least one) in the prospective theater: take the one with the most command and make him a governor of a province which gives stars (preferably two) plus give him titles which also incur stars (preferably two).
    Hope those pieces of advice will be helpful.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

  3. #3
    Member Member Gilrandir's Avatar
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    Default Re: The faction you could never handle

    Quote Originally Posted by LordK9 View Post
    I miss revolutions, six month turns (each season is two years! - give me a break!), returning kingdoms when a "lost" heir returns, and new AI kingdoms (Switzerland, Burgendy, etc.).
    Classical MTW also has Switzerland - but only in Late.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

  4. #4

    Default Re: The faction you could never handle

    Burgendy can appear in (very) late too.

  5. #5
    Member Member LordK9's Avatar
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    Default Re: The faction you could never handle

    Exactly! As far as I can tell, MTW-II lacks both of them.

  6. #6
    Member Member Gilrandir's Avatar
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    Default Re: The faction you could never handle

    Quote Originally Posted by Valer View Post
    Burgendy can appear in (very) late too.
    Never saw it happen. What should be done to see it?
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

  7. #7
    Member Member Stazi's Avatar
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    Default Re: The faction you could never handle

    Quote Originally Posted by Gilrandir View Post
    Never saw it happen. What should be done to see it?
    AFAIK Burgundy and/or surrounding provinces have to be independent or low happiness if controlled by a faction. The same conditions as for reappearing of any other faction but probability is much lower. It happened once or twice for me but I rarely play in late.
    Last edited by Stazi; 04-10-2016 at 09:18.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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