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  1. #5
    Member Member Oleander Ardens's Avatar
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    Thumbs up Re: Total War: WARHAMMER: Insider Guide

    Amazing Guide, thanks a lot! Some personal remarks, I played the Empire and the Dwarfs into the late game on hard. Some observations:

    1. I love the game, a great new way to have Total War. Somehow it is a strange enjoyable mix between Total War, Heroes of Might and Magic in the for me new Warhammer World.

    2. The roleplay element is big and powerful mages, runesmiths and other heroes have a might impact on the campaign and the battle map.

    3. In later battles you will be very buzy with all those strange units, spells and abilities so I advise even experienced players to try out slow motion and use the tactical overiew tab from time to time in the big battles.

    4. Expanding across the map will earn you a diplomatic penalty as in previous games but so far the impact on your tax income seems to be considerably less harmful. Gold seems to flow out in rivers of gold from my Dwarven Karaks while the Empire cities still create mounts of silver. As Dwarf with three full low-level stacks, 18 settlements and trade I'm have still a surplus of 13000 gold per turn.


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    5. Armored&Shielded Dwarfen warriors combined with the crossbow Quarrelers are a stunningly effective combinations, more so if you research those early tech upgrades and upgrade your specific Lord's skills. Miners are prominent early garrison troups and profit pretty much the same upgrades as the Warriors. IIRC their base values for attack and defence get more then doubled!

    Orcs and Undead waves just break like against solid rock. Doubly so when your Lord casts "Stand your ground" and the Runesmith runes up your lines.
    Last edited by Oleander Ardens; 05-30-2016 at 18:40.
    "Silent enim leges inter arma - For among arms, the laws fall mute"
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